gdkchan
c17de10661
NvServices refactoring ( #120 )
...
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2024-02-22 19:13:35 -05:00
Ac_K
d32b42a6de
Update IAudioRendererManager.cs
2024-02-22 19:13:35 -05:00
Ac_K
4fe6c6cbaf
A REAL fix for some games. ( #116 )
...
* Update IAudioRendererManager.cs
* Update IAudioRendererManager.cs
* Update IAudioRendererManager.cs
2024-02-22 19:13:35 -05:00
gdkchan
12b535becb
Ignore ZR target texture color registers on shader
2024-02-22 19:13:35 -05:00
LDj3SNuD
630a38435a
Add Sqxtn_S, Sqxtn_V, Uqxtn_S, Uqxtn_V instructions and Tests (6). ( #110 )
...
* Update ILGeneratorEx.cs
* Update AOpCodeTable.cs
* Update AInstEmitSimdArithmetic.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
* Update CpuTest.cs
* Update Pseudocode.cs
* Update Instructions.cs
* Update AInstEmitSimdArithmetic.cs
* Update AInstEmitSimdArithmetic.cs
* Update AInstEmitSimdArithmetic.cs
2024-02-22 19:13:35 -05:00
gdkchan
a1b35e5eea
Fix GetDesiredLanguage and expose a way to set the desired language, default to english
2024-02-22 19:13:35 -05:00
gdkchan
d9b8c6fb90
Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0
2024-02-22 19:13:35 -05:00
gdkchan
f6bc36b6a9
Remove unnecessary casts from NxSettings
2024-02-22 19:13:35 -05:00
gdkchan
b091970fd9
Add null terminator to audio device names when writing to the output buffer
2024-02-22 19:13:35 -05:00
gdkchan
9821a50c96
Remove thread from the threads list when it finishes, remove debug code
2024-02-22 19:13:35 -05:00
LDj3SNuD
a3dffb299b
Update AOpCodeTable.cs ( #108 )
2024-02-22 19:13:35 -05:00
LDj3SNuD
96c0a31109
Add Cls_V, Clz_V, Orn_V instructions. Add 18 Tests: And_V, Bic_V, Bif_V, Bit_V, Bsl_V, Cls_V, Clz_V, Orn_V, Orr_V. ( #104 )
...
* Update AOpCodeTable.cs
* Update AInstEmitSimdLogical.cs
* Update AInstEmitSimdArithmetic.cs
* Update ASoftFallback.cs
* Update AInstEmitAlu.cs
* Update Pseudocode.cs
* Update Instructions.cs
* Update CpuTestSimdReg.cs
* Update CpuTestSimd.cs
2024-02-22 19:13:35 -05:00
gdkchan
f1f43b0c4b
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
2024-02-22 19:13:35 -05:00
Ac_K
2c1ca695e0
Update ISystemSettingsServer.cs ( #107 )
...
* Update ISystemSettingsServer.cs
Implement `GetSettingsItemValue`.
* Add NxSettings.cs
Generated automatically from a Switch 3.0 config file (Tid: 0100000000000818).
* Update ISystemSettingsServer.cs
* Update ISystemSettingsServer.cs
* Update ISystemSettingsServer.cs
2024-02-22 19:13:34 -05:00
gdkchan
9eb6ccaede
Update README.md
2024-02-22 19:13:34 -05:00
gdkchan
3f66148eca
[HLE/Audio] Use correct audio device names
2024-02-22 19:13:34 -05:00
gdkchan
5bb602e8b8
Improved logging ( #103 )
2024-02-22 19:13:34 -05:00
Ac_K
48f182d5dc
Update IAudioController.cs
2024-02-22 19:13:34 -05:00
gdkchan
9068a69fe0
Print guest stack trace on a few points that can throw exceptions
2024-02-22 19:13:34 -05:00
gdkchan
4d0b04d54e
Stub a few services, add support for generating call stacks on the CPU
2024-02-22 19:13:34 -05:00
Ac_K
18e9d2605c
Some implementations ( #99 )
...
* Some implementations
- ICommonStateGetter
* GetBootMode
- ISelfController
* SetHandlesRequestToDisplay
- IServiceGetterInterface
- ISystemUpdateInterface
- IVulnerabilityManagerInterface
- IPrepoService
- ISettingsServer
* GetLanguageCode
- ISystemSettingsServer
* GetFirmwareVersion2
- IHOSBinderDriver
* TransactParcelAuto
* Fix Implementations
* Fix Implementations 2
2024-02-22 19:13:34 -05:00
Ac_K
f5547d19e2
Update am service ( #98 )
...
* am services implementations
Implement:
- IAllSystemAppletProxiesService
- IApplicationCreator
- IGlobalStateController
- IHomeMenuFunctions
* RequestToGetForeground stub.
* GetPopFromGeneralChannelEvent stub event.
- ISystemAppletProxy
* GetCommonStateGetter
* GetSelfController
* GetWindowController
* GetAudioController
* GetDisplayController
* GetLibraryAppletCreator
* GetHomeMenuFunctions
* GetGlobalStateController
* GetApplicationCreator
* GetDebugFunctions
* Update ServiceFactory.cs
* Update IHomeMenuFunctions.cs
* Update IHomeMenuFunctions.cs
* Update ServiceFactory.cs
2024-02-22 19:13:34 -05:00
LDj3SNuD
7180131ff4
Fix Addp_S in AOpCodeTable. Add 5 Tests: ADDP (scalar), ADDP (vector), ADDV. ( #96 )
...
* Update AOpCodeTable.cs
* Update Pseudocode.cs
* Update Instructions.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
* Update Instructions.cs
* Revert "Started to work in improving the sync primitives"
2024-02-22 19:13:34 -05:00
gdkchan
35e3fbf367
Implement the synchronization primitives like the Horizon kernel does ( #97 )
...
* Started to work in improving the sync primitives
* Some fixes
* Check that the mutex address matches before waking a waiting thread
* Add MutexOwner field to keep track of the thread owning the mutex, update wait list when priority changes, other tweaks
* Add new priority information to the log
* SvcSetThreadPriority should update just the WantedPriority
2024-02-22 19:13:34 -05:00
emmauss
100d8bf51f
fix typo in log ( #93 )
2024-02-22 19:13:34 -05:00
LDj3SNuD
b0e59cc55d
Add ADDHN{2}, RADDHN{2}, SUBHN{2}, RSUBHN{2} (vector) instructions. Add 8 Tests. ( #92 )
...
* Update AOpCodeTable.cs
* Update AInstEmitSimdArithmetic.cs
* Update Pseudocode.cs
* Update Instructions.cs
* Update Bits.cs
* Create CpuTestSimd.cs
* Create CpuTestSimdReg.cs
* Update CpuTestSimd.cs
Provide a better supply of input values for the 20 Simd Tests.
* Update CpuTestSimdReg.cs
Provide a better supply of input values for the 20 Simd Tests.
* Update AOpCodeTable.cs
* Update AInstEmitSimdArithmetic.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
2024-02-22 19:13:33 -05:00
gdkchan
b140bea87b
Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes
2024-02-22 19:13:33 -05:00
gdkchan
06f3567f3e
[HLE/Kernel] Fix SetThreadPriority, allow nano seconds values > int.MaxValue, fix on WaitProcessWideKeyAtomic (althrough looks like it still doesn't work properly
2024-02-22 19:13:33 -05:00
gdkchan
1efa5d7950
[HLE/Kernel] Dispose the thread wait even on exit
2024-02-22 19:13:33 -05:00
MS-DOS1999
bddd80044f
Fix Fmin/max and add vector version, add and modifying fmin/max tests ( #89 )
2024-02-22 19:13:33 -05:00
gdkchan
4d87f34001
Fix bad merge, and a few other fixes
2024-02-22 19:13:33 -05:00
gdkchan
ae07e2b57b
[HLE/Kernel] Yield when cond var is signaled
2024-02-22 19:13:33 -05:00
gdkchan
7ebebc6366
[HLE/Kernel] Somewhat improved sync primitives
2024-02-22 19:13:33 -05:00
LDj3SNuD
65384d5bc8
Add 151 complete tests for 71 base instructions of types: Alu; AluImm; AluRs; AluRx; Bfm; CcmpImm; CcmpReg; Csel; Mov; Mul. ( #80 )
...
* Add files via upload
* Update Ryujinx.Tests.csproj
2024-02-22 19:13:33 -05:00
LDj3SNuD
7e3a6bbc90
Add ABS (scalar & vector), ADD (scalar), NEG (scalar) instructions. ( #88 )
...
* Update AOpCodeTable.cs
* Update AInstEmitSimdArithmetic.cs
* Update AOpCodeTable.cs
2024-02-22 19:13:33 -05:00
Ac_K
b245fd9d4b
Update IAudioDeviceService.cs ( #87 )
...
* Update IAudioDeviceService.cs
Stubs:
- QueryAudioDeviceSystemEvent
- GetActiveChannelCount
* Update IAudioDeviceService.cs
* Update IAudioDeviceService.cs
2024-02-22 19:13:33 -05:00
Ac_K
95b70fdfad
Update IAudioController.cs ( #86 )
...
* Update IAudioController.cs
Stubs:
- SetExpectedMasterVolume
- GetMainAppletExpectedMasterVolume
- GetLibraryAppletExpectedMasterVolume
- ChangeMainAppletMasterVolume
- SetTransparentVolumeRate
* Update IAudioController.cs
2024-02-22 19:13:33 -05:00
Ac_K
02a1cc3161
Update IAccountServiceForApplication.cs ( #85 )
...
Stubs:
- GetUserCount (`Write(0);` throw userland error)
2024-02-22 19:13:33 -05:00
Ac_K
96938ce95f
Update IHidServer.cs ( #84 )
...
* Update IHidServer.cs
Stubs:
- SetGyroscopeZeroDriftMode
- SetNpadHandheldActivationMode
- SendVibrationValue
- GetPlayerLedPattern
* Update IHidServer.cs
updated
2024-02-22 19:13:33 -05:00
emmauss
8b02ec2c9a
Add special log for stubs ( #81 )
...
* add stub loglevel
* add log for stubbed methods
2024-02-22 19:13:32 -05:00
gdkchan
e0eac28fd4
[GPU] Set frame buffer texture size to window size
2024-02-22 19:13:32 -05:00
gdkchan
c4a231b9d8
[GPU] Send correct window size to the vertex shader
2024-02-22 19:13:32 -05:00
gdkchan
d73a2c0239
[GPU] Fix frame buffer being upside down in some cases
2024-02-22 19:13:32 -05:00
gdkchan
eb7c4b65bf
[GPU] Avoid drawing the frame buffer with alpha blend enabled, use correct blend enable register, clear the buffer before drawing
2024-02-22 19:13:32 -05:00
emmauss
f4235d4fc4
Add logclass, made changes to logging calls ( #79 )
...
* add logclass, made changes to logging calls
* made enum parsing case insensitive
* enable logclass on partial or complete match
2024-02-22 19:13:32 -05:00
gdkchan
c1fb7ee7ba
[HLE] Fix hid issues on some games
2024-02-22 19:13:32 -05:00
gdkchan
bb9936f1bf
[GPU] Remove 1f in RCP instruction emitter on glsl decompiler
2024-02-22 19:13:32 -05:00
gdkchan
f6a7e77b1f
[GPU] Do not use the f suffix on float contants on the shader glsl code
2024-02-22 19:13:32 -05:00
gdkchan
8989fe1d57
Bump glsl version to support layout qualifier
2024-02-22 19:13:32 -05:00
gdkchan
f401a42891
Fix for current framebuffer issues ( #78 )
...
[GPU] Fix some of the current framebuffer issues
2024-02-22 19:13:31 -05:00