gdkchan
728f4c3c37
Set PC value on SvcCall aswell
2024-02-22 19:13:43 -05:00
gdkchan
9d1f9d35a1
Implement SvcGetThreadContext3
2024-02-22 19:13:43 -05:00
LDj3SNuD
25e2fbe3c5
Add Sqxtun_S, Sqxtun_V with 3 tests. ( #188 )
...
* Update AInstEmitSimdArithmetic.cs
* Update Instructions.cs
* Update CpuTestSimd.cs
2024-02-22 19:13:43 -05:00
LDj3SNuD
f70cd51e39
Add Sse Opt. for Cmeq_V_2D, Cmgt_V_2D (Reg). Add Sse Opt. for Crc32cb, Crc32ch, Crc32cw, Crc32cx. Add 10 simple tests for Fcmgt, Fcmge, Fcmeq, Fcmle, Fcmlt (S, V) (Reg, Zero). Add 2 Cnt_V tests. ( #183 )
...
* Add files via upload
* Add files via upload
* Add files via upload
* CPE
* Add EmitSse42Crc32()
* Update CpuTestSimdCmp.cs
* Update Pseudocode.cs
* Update Instructions.cs
* Update CpuTestSimd.cs
* Update Instructions.cs
2024-02-22 19:13:43 -05:00
gdkchan
39617485d4
Add REV16/32 (vector) instructions and fix REV64
2024-02-22 19:13:43 -05:00
gdkchan
a0aa2c7d40
Fix GetLastOpenedUser stub returning an invalid account id value
2024-02-22 19:13:43 -05:00
Rygnus
2883df34c0
Add opcodes SQXTUN_S and SQXTUN_V ( #184 )
...
* Add SQXTUN_S and SQXTUN_V
Part 1/2 of commit
* Add SQXTUN_S and SQXTUN_V (2/2)
Part 2/2 of commit
2024-02-22 19:13:43 -05:00
gdkchan
5d1a4f542a
Aways write voice state as finished playing while proper audren support is not in place
2024-02-22 19:13:43 -05:00
gdkchan
b85f43f1d5
Small OpenGL Renderer refactoring ( #177 )
...
* Call OpenGL functions directly, remove the pfifo thread, some refactoring
* Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later)
* Organized the Gpu folder a bit more, renamed a few things, address PR feedback
* Make PerformanceStatistics thread safe
* Remove unused constant
* Use unlimited update rate for better pref
2024-02-22 19:13:43 -05:00
gdkchan
ac6c545521
Workaround for recent audren regression
2024-02-22 19:13:43 -05:00
gdkchan
c36fcaea56
Fix 3 graphics related issues ( #180 )
...
* Fix 3 graphics related bugs
* OGLShader shouldn't be public (yet)
2024-02-22 19:13:43 -05:00
Starlet
828f08c53e
Better audren implementation ( #179 )
2024-02-22 19:13:42 -05:00
gdkchan
74bcb3e736
Fix some thread sync issues ( #172 )
...
* Fix some thread sync issues
* Remove some debug stuff
* Ensure that writes to the mutex address clears the exclusive monitor
2024-02-22 19:13:42 -05:00
ReinUsesLisp
addc881dfe
Port from OpenTK.NETCore to OpenTK.NetStandard ( #176 )
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* Minor code changes
* Forgot to remove a method
2024-02-22 19:13:42 -05:00
riperiperi
f693ab56b2
Rework signed multiplication. Fixed an edge case and passes all tests. ( #174 )
2024-02-22 19:13:42 -05:00
LDj3SNuD
b255228561
Add Cmeq_S, Cmge_S, Cmgt_S, Cmhi_S, Cmhs_S, Cmle_S, Cmlt_S (Reg, Zero) & Cmtst_S compare instructions. Add 22 compare tests (Scalar, Vector). Add Eor_V, Not_V tests. ( #171 )
...
* Add files via upload
* Add files via upload
* Delete CpuTestScalar.cs
* Update CpuTestSimdArithmetic.cs
2024-02-22 19:13:42 -05:00
Jules Blok
beb42fabd9
NvGpuEngine3d: Fix uploading vertex arrays without index buffers. ( #173 )
2024-02-22 19:13:42 -05:00
gdkchan
0d4ab56088
Do not read or write macros to main memory, use a separate memory instead (as this apparently what the real thing does)
2024-02-22 19:13:42 -05:00
gdkchan
dc5035b29a
Add the FADDP (scalar) instruction
2024-02-22 19:13:42 -05:00
Ac_K
efe7730ab8
Implement NPDM files parser ( #169 )
...
* Implement NPDM files parser
(Currently not used in Ryujinx)
* Add credits
* Add Swap32
* Update Npdm.cs
* Update ACI0.cs
* Update ACID.cs
* Update Npdm.cs
* Update EndianSwap.cs
* Update ACI0.cs
* Update ACID.cs
* Update KernelAccessControl.cs
* Update NpdmInfo.cs
* Update ServiceAccessControl.cs
* Update NpdmInfo.cs
2024-02-22 19:13:42 -05:00
greggameplayer
597c63a814
delete mixed tabs & spaces & use void for methods
2024-02-22 19:13:42 -05:00
greggameplayer
5e4eddf445
add a new Method for OpenAudioOut & OpenAudioOutAuto
2024-02-22 19:13:42 -05:00
greggameplayer
aafed824aa
Implement ListAudioOutsAuto & OpenAudioOutAuto
2024-02-22 19:13:42 -05:00
greggameplayer
180df8cad7
change places of the args of GetAvailableLanguagesCodesMethod
2024-02-22 19:13:42 -05:00
greggameplayer
b16f1e1262
correct whitespaces
2024-02-22 19:13:42 -05:00
greggameplayer
a8787fb645
Implement GetAvailableLanguageCodes2 with a method
2024-02-22 19:13:42 -05:00
riperiperi
160aff3f8f
Faster soft implementation of smulh and umulh ( #134 )
...
* Faster soft implementation of smulh and umulh
* smulh: Fixed mul with 0 acting like it had a negative result.
* Use compliment for negative smulh result.
2024-02-22 19:13:41 -05:00
gdkchan
81af45ec58
Partial GPU DMA support ( #158 )
2024-02-22 19:13:41 -05:00
Starlet
cf343a20bc
Compliant with review.
2024-02-22 19:13:41 -05:00
Starlet
23701c23e8
[PCTL] Add CreateServiceWithoutInitialize and Initialize
2024-02-22 19:13:41 -05:00
Lordmau5
6dc2561565
Remove comment
2024-02-22 19:13:41 -05:00
Lordmau5
1d5a63664c
Implement R16 texture format ( #147 )
2024-02-22 19:13:41 -05:00
Lordmau5
c2ce0ba499
Implement Fabs_V ( #146 )
2024-02-22 19:13:41 -05:00
gdkchan
d6ced9fecc
Minor shader fixes
2024-02-22 19:13:41 -05:00
DatBoiJay3
41df305aab
Neatness counts
2024-02-22 19:13:41 -05:00
DatBoiJay3
7be13f300d
Fix input in SMO
...
Unsure if this will break other games though.
Please test. :)
2024-02-22 19:13:41 -05:00
gdkchan
49ed4ec0ec
Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
2024-02-22 19:13:40 -05:00
Lordmau5
a98b2c6d9f
Fix bracket alignment
2024-02-22 19:13:40 -05:00
Lordmau5
47358895fc
Implement GetDefaultDisplayResolution/+ChangeEvent on ICommonStateGetter
2024-02-22 19:13:40 -05:00
Lordmau5
0b20ba78bd
Update README file ( #143 )
2024-02-22 19:13:40 -05:00
gdkchan
9ad1dcc675
Use sample counter on HID controller layouts
2024-02-22 19:13:40 -05:00
Tobias
bca7ce8dc7
Add stubs for Nfp and Acc + SvcGetThreadCoreMask implementation ( #133 )
...
* Stubs for NFP
* Stubs for ACC
* Implement SvcGetThreadCoreMask
* Fixup
* Fixup 2
* Fixup 3
* Address Cyuubi's feedback
2024-02-22 19:13:40 -05:00
gdkchan
6d7c191d9d
Fix a small size related issue on MapBufferEx and add the BC7U texture format
2024-02-22 19:13:40 -05:00
gdkchan
0fd5cfd410
Fix a thread sync bug as is the usual...
2024-02-22 19:13:40 -05:00
gdkchan
0a581d8d81
Somewhat better implementation of thread yield
2024-02-22 19:13:40 -05:00
gdkchan
940589043c
Move WriteBytes to AMemory, implement it with a Marshal copy like ReadBytes, fix regression on address range checking
2024-02-22 19:13:40 -05:00
gdkchan
284c66d722
Use source texture size when doing reads for texure copy
2024-02-22 19:13:39 -05:00
gdkchan
27212ddb69
Small cleanup in AMemory and removed some unused usings
2024-02-22 19:13:39 -05:00
gdkchan
a41724e473
Do not inline the scalar vector load methods as a workaround to a .net JIT bug
2024-02-22 19:13:39 -05:00
gdkchan
c0791b70e7
Texture/Vertex/Index data cache ( #132 )
...
* Initial implementation of the texture cache
* Cache vertex and index data aswell, some cleanup
* Improve handling of the cache by storing cached ranges on a list for each page
* Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup
2024-02-22 19:13:38 -05:00