Ac_K
2c1ca695e0
Update ISystemSettingsServer.cs ( #107 )
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* Update ISystemSettingsServer.cs
Implement `GetSettingsItemValue`.
* Add NxSettings.cs
Generated automatically from a Switch 3.0 config file (Tid: 0100000000000818).
* Update ISystemSettingsServer.cs
* Update ISystemSettingsServer.cs
* Update ISystemSettingsServer.cs
2024-02-22 19:13:34 -05:00
gdkchan
9eb6ccaede
Update README.md
2024-02-22 19:13:34 -05:00
gdkchan
3f66148eca
[HLE/Audio] Use correct audio device names
2024-02-22 19:13:34 -05:00
gdkchan
5bb602e8b8
Improved logging ( #103 )
2024-02-22 19:13:34 -05:00
Ac_K
48f182d5dc
Update IAudioController.cs
2024-02-22 19:13:34 -05:00
gdkchan
9068a69fe0
Print guest stack trace on a few points that can throw exceptions
2024-02-22 19:13:34 -05:00
gdkchan
4d0b04d54e
Stub a few services, add support for generating call stacks on the CPU
2024-02-22 19:13:34 -05:00
Ac_K
18e9d2605c
Some implementations ( #99 )
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* Some implementations
- ICommonStateGetter
* GetBootMode
- ISelfController
* SetHandlesRequestToDisplay
- IServiceGetterInterface
- ISystemUpdateInterface
- IVulnerabilityManagerInterface
- IPrepoService
- ISettingsServer
* GetLanguageCode
- ISystemSettingsServer
* GetFirmwareVersion2
- IHOSBinderDriver
* TransactParcelAuto
* Fix Implementations
* Fix Implementations 2
2024-02-22 19:13:34 -05:00
Ac_K
f5547d19e2
Update am service ( #98 )
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* am services implementations
Implement:
- IAllSystemAppletProxiesService
- IApplicationCreator
- IGlobalStateController
- IHomeMenuFunctions
* RequestToGetForeground stub.
* GetPopFromGeneralChannelEvent stub event.
- ISystemAppletProxy
* GetCommonStateGetter
* GetSelfController
* GetWindowController
* GetAudioController
* GetDisplayController
* GetLibraryAppletCreator
* GetHomeMenuFunctions
* GetGlobalStateController
* GetApplicationCreator
* GetDebugFunctions
* Update ServiceFactory.cs
* Update IHomeMenuFunctions.cs
* Update IHomeMenuFunctions.cs
* Update ServiceFactory.cs
2024-02-22 19:13:34 -05:00
LDj3SNuD
7180131ff4
Fix Addp_S in AOpCodeTable. Add 5 Tests: ADDP (scalar), ADDP (vector), ADDV. ( #96 )
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* Update AOpCodeTable.cs
* Update Pseudocode.cs
* Update Instructions.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
* Update Instructions.cs
* Revert "Started to work in improving the sync primitives"
2024-02-22 19:13:34 -05:00
gdkchan
35e3fbf367
Implement the synchronization primitives like the Horizon kernel does ( #97 )
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* Started to work in improving the sync primitives
* Some fixes
* Check that the mutex address matches before waking a waiting thread
* Add MutexOwner field to keep track of the thread owning the mutex, update wait list when priority changes, other tweaks
* Add new priority information to the log
* SvcSetThreadPriority should update just the WantedPriority
2024-02-22 19:13:34 -05:00
emmauss
100d8bf51f
fix typo in log ( #93 )
2024-02-22 19:13:34 -05:00
LDj3SNuD
b0e59cc55d
Add ADDHN{2}, RADDHN{2}, SUBHN{2}, RSUBHN{2} (vector) instructions. Add 8 Tests. ( #92 )
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* Update AOpCodeTable.cs
* Update AInstEmitSimdArithmetic.cs
* Update Pseudocode.cs
* Update Instructions.cs
* Update Bits.cs
* Create CpuTestSimd.cs
* Create CpuTestSimdReg.cs
* Update CpuTestSimd.cs
Provide a better supply of input values for the 20 Simd Tests.
* Update CpuTestSimdReg.cs
Provide a better supply of input values for the 20 Simd Tests.
* Update AOpCodeTable.cs
* Update AInstEmitSimdArithmetic.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
2024-02-22 19:13:33 -05:00
gdkchan
b140bea87b
Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes
2024-02-22 19:13:33 -05:00
gdkchan
06f3567f3e
[HLE/Kernel] Fix SetThreadPriority, allow nano seconds values > int.MaxValue, fix on WaitProcessWideKeyAtomic (althrough looks like it still doesn't work properly
2024-02-22 19:13:33 -05:00
gdkchan
1efa5d7950
[HLE/Kernel] Dispose the thread wait even on exit
2024-02-22 19:13:33 -05:00
MS-DOS1999
bddd80044f
Fix Fmin/max and add vector version, add and modifying fmin/max tests ( #89 )
2024-02-22 19:13:33 -05:00
gdkchan
4d87f34001
Fix bad merge, and a few other fixes
2024-02-22 19:13:33 -05:00
gdkchan
ae07e2b57b
[HLE/Kernel] Yield when cond var is signaled
2024-02-22 19:13:33 -05:00
gdkchan
7ebebc6366
[HLE/Kernel] Somewhat improved sync primitives
2024-02-22 19:13:33 -05:00
LDj3SNuD
65384d5bc8
Add 151 complete tests for 71 base instructions of types: Alu; AluImm; AluRs; AluRx; Bfm; CcmpImm; CcmpReg; Csel; Mov; Mul. ( #80 )
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* Add files via upload
* Update Ryujinx.Tests.csproj
2024-02-22 19:13:33 -05:00
LDj3SNuD
7e3a6bbc90
Add ABS (scalar & vector), ADD (scalar), NEG (scalar) instructions. ( #88 )
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* Update AOpCodeTable.cs
* Update AInstEmitSimdArithmetic.cs
* Update AOpCodeTable.cs
2024-02-22 19:13:33 -05:00
Ac_K
b245fd9d4b
Update IAudioDeviceService.cs ( #87 )
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* Update IAudioDeviceService.cs
Stubs:
- QueryAudioDeviceSystemEvent
- GetActiveChannelCount
* Update IAudioDeviceService.cs
* Update IAudioDeviceService.cs
2024-02-22 19:13:33 -05:00
Ac_K
95b70fdfad
Update IAudioController.cs ( #86 )
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* Update IAudioController.cs
Stubs:
- SetExpectedMasterVolume
- GetMainAppletExpectedMasterVolume
- GetLibraryAppletExpectedMasterVolume
- ChangeMainAppletMasterVolume
- SetTransparentVolumeRate
* Update IAudioController.cs
2024-02-22 19:13:33 -05:00
Ac_K
02a1cc3161
Update IAccountServiceForApplication.cs ( #85 )
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Stubs:
- GetUserCount (`Write(0);` throw userland error)
2024-02-22 19:13:33 -05:00
Ac_K
96938ce95f
Update IHidServer.cs ( #84 )
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* Update IHidServer.cs
Stubs:
- SetGyroscopeZeroDriftMode
- SetNpadHandheldActivationMode
- SendVibrationValue
- GetPlayerLedPattern
* Update IHidServer.cs
updated
2024-02-22 19:13:33 -05:00
emmauss
8b02ec2c9a
Add special log for stubs ( #81 )
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* add stub loglevel
* add log for stubbed methods
2024-02-22 19:13:32 -05:00
gdkchan
e0eac28fd4
[GPU] Set frame buffer texture size to window size
2024-02-22 19:13:32 -05:00
gdkchan
c4a231b9d8
[GPU] Send correct window size to the vertex shader
2024-02-22 19:13:32 -05:00
gdkchan
d73a2c0239
[GPU] Fix frame buffer being upside down in some cases
2024-02-22 19:13:32 -05:00
gdkchan
eb7c4b65bf
[GPU] Avoid drawing the frame buffer with alpha blend enabled, use correct blend enable register, clear the buffer before drawing
2024-02-22 19:13:32 -05:00
emmauss
f4235d4fc4
Add logclass, made changes to logging calls ( #79 )
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* add logclass, made changes to logging calls
* made enum parsing case insensitive
* enable logclass on partial or complete match
2024-02-22 19:13:32 -05:00
gdkchan
c1fb7ee7ba
[HLE] Fix hid issues on some games
2024-02-22 19:13:32 -05:00
gdkchan
bb9936f1bf
[GPU] Remove 1f in RCP instruction emitter on glsl decompiler
2024-02-22 19:13:32 -05:00
gdkchan
f6a7e77b1f
[GPU] Do not use the f suffix on float contants on the shader glsl code
2024-02-22 19:13:32 -05:00
gdkchan
8989fe1d57
Bump glsl version to support layout qualifier
2024-02-22 19:13:32 -05:00
gdkchan
f401a42891
Fix for current framebuffer issues ( #78 )
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[GPU] Fix some of the current framebuffer issues
2024-02-22 19:13:31 -05:00
LDj3SNuD
1081d43cfd
Add TRN1 & TRN2 (vector) instructions. Add 4 simple tests (4S, 8B). ( #77 )
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* Update AOpCodeTable.cs
* Update AInstEmitSimdMove.cs
* Update CpuTestSimdMove.cs
* Update AInstEmitSimdMove.cs
* Update CpuTestSimdMove.cs
2024-02-22 19:13:31 -05:00
gdkchan
3979660fde
[CPU] Speed up translation a little bit
2024-02-22 19:13:31 -05:00
gdkchan
306cd19186
[HLE/Service] Fix ToCalendarTimeWithMyRule (for real this time)
2024-02-22 19:13:31 -05:00
gdkchan
7ab535c8d6
[HLE/Service] Fix ToCalendarTimeWithMyRule
2024-02-22 19:13:31 -05:00
gdkchan
70871a5c71
[CPU] Fix CNT instruction
2024-02-22 19:13:31 -05:00
gdkchan
c4f735a405
[GPU] Add support for the BC4/5 texture formats
2024-02-22 19:13:31 -05:00
gdkchan
9a5ae01757
Fix regression -- enable raw frame buffer rendering
2024-02-22 19:13:31 -05:00
gdkchan
03ca51e5cf
[GPU] Add more shader instructions, add support for rgb565 textures
2024-02-22 19:13:31 -05:00
LDj3SNuD
1d957cc053
Add A1B5G5R5 texture format. ( #76 )
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* Update GalTextureFormat.cs
* Update TextureReader.cs
2024-02-22 19:13:31 -05:00
gdkchan
9dd5796166
Remove line numbers from log
2024-02-22 19:13:31 -05:00
emmauss
1fba150449
log calling method in logs ( #71 )
2024-02-22 19:13:31 -05:00
gdkchan
61a8a68bfd
Use correct pitch value when decoding linear swizzle textures
2024-02-22 19:13:31 -05:00
gdkchan
c6eca2bdc8
Merge shader branch, adding support for GLSL decompilation, a macro
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interpreter, and a rewrite of the GPU code.
2024-02-22 19:13:30 -05:00