Updated Changelog (markdown)
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# Ryujinx Changelog
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# Ryujinx Changelog
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All updates to the Ryujinx official master build will be documented in this file
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All updates to the Ryujinx official master build will be documented in this file
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##1.0.6424 - 2021-01-26
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## 1.0.6424 - 2021-01-26
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### Changed
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### Changed
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- Ryujinx will now re-check for keys before verifying a firmware install. The user will no longer have to close & reopen the application in order for keys to be recognized on initial setup/clean install.
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- Ryujinx will now re-check for keys before verifying a firmware install. The user will no longer have to close & reopen the application in order for keys to be recognized on initial setup/clean install.
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##1.0.6423 - 2021-01-26
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## 1.0.6423 - 2021-01-26
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### Fixed
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### Fixed
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- Fixed a regression that broke compute shader code dumping.
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- Fixed a regression that broke compute shader code dumping.
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- This is a developer-only function and does not affect emulator operation during gameplay.
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- This is a developer-only function and does not affect emulator operation during gameplay.
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##1.0.6421 - 2021-01-26
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## 1.0.6421 - 2021-01-26
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### Added
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### Added
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- Add support for shader atomic min/max operations.
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- Add support for shader atomic min/max operations.
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- Fixes missing graphics on Disgaea 6 Demo.
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- Fixes missing graphics on Disgaea 6 Demo.
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##1.0.6419 - 2021-01-26
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## 1.0.6419 - 2021-01-26
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### Added
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### Added
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- Implemented a prfm instruction variant.
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- Implemented a prfm instruction variant.
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- Fixes a missing opcode crash in Edna & Harvey: Harvey's New Eyes and Deponia.
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- Fixes a missing opcode crash in Edna & Harvey: Harvey's New Eyes and Deponia.
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##1.0.6418 - 2021-01-26
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## 1.0.6418 - 2021-01-26
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### Changed
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### Changed
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- Increase the controller input window size to prevent the controller input window from scrolling.
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- Increase the controller input window size to prevent the controller input window from scrolling.
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