Updated Changelog (markdown)

EmulationFanatic 2021-01-26 10:53:43 -07:00
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# Ryujinx Changelog # Ryujinx Changelog
All updates to the Ryujinx official master build will be documented in this file All updates to the Ryujinx official master build will be documented in this file
##1.0.6424 - 2021-01-26 ## 1.0.6424 - 2021-01-26
### Changed ### Changed
- Ryujinx will now re-check for keys before verifying a firmware install. The user will no longer have to close & reopen the application in order for keys to be recognized on initial setup/clean install. - Ryujinx will now re-check for keys before verifying a firmware install. The user will no longer have to close & reopen the application in order for keys to be recognized on initial setup/clean install.
##1.0.6423 - 2021-01-26 ## 1.0.6423 - 2021-01-26
### Fixed ### Fixed
- Fixed a regression that broke compute shader code dumping. - Fixed a regression that broke compute shader code dumping.
- This is a developer-only function and does not affect emulator operation during gameplay. - This is a developer-only function and does not affect emulator operation during gameplay.
##1.0.6421 - 2021-01-26 ## 1.0.6421 - 2021-01-26
### Added ### Added
- Add support for shader atomic min/max operations. - Add support for shader atomic min/max operations.
- Fixes missing graphics on Disgaea 6 Demo. - Fixes missing graphics on Disgaea 6 Demo.
##1.0.6419 - 2021-01-26 ## 1.0.6419 - 2021-01-26
### Added ### Added
- Implemented a prfm instruction variant. - Implemented a prfm instruction variant.
- Fixes a missing opcode crash in Edna & Harvey: Harvey's New Eyes and Deponia. - Fixes a missing opcode crash in Edna & Harvey: Harvey's New Eyes and Deponia.
##1.0.6418 - 2021-01-26 ## 1.0.6418 - 2021-01-26
### Changed ### Changed
- Increase the controller input window size to prevent the controller input window from scrolling. - Increase the controller input window size to prevent the controller input window from scrolling.