VideoCommon: add mesh action to the graphics mod factory

This commit is contained in:
iwubcode 2024-06-17 00:15:55 -05:00
commit 139eda0a82

View file

@ -3,6 +3,7 @@
#include "VideoCommon/GraphicsModSystem/Runtime/GraphicsModActionFactory.h"
#include "VideoCommon/GraphicsModSystem/Runtime/Actions/CustomMeshAction.h"
#include "VideoCommon/GraphicsModSystem/Runtime/Actions/CustomPipelineAction.h"
#include "VideoCommon/GraphicsModSystem/Runtime/Actions/MoveAction.h"
#include "VideoCommon/GraphicsModSystem/Runtime/Actions/PrintAction.h"
@ -39,6 +40,10 @@ std::unique_ptr<GraphicsModAction> Create(std::string_view name, const picojson:
{
return TransformAction::Create(json_data);
}
else if (name == CustomMeshAction::factory_name)
{
return CustomMeshAction::Create(json_data, std::move(library), std::move(texture_cache));
}
return nullptr;
}