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VideoCommon: update graphics mod action interface with details needed for editor
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3 changed files with 22 additions and 0 deletions
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@ -3,6 +3,8 @@
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#include "VideoCommon/GraphicsModSystem/Runtime/Actions/MoveAction.h"
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#include <imgui.h>
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std::unique_ptr<MoveAction> MoveAction::Create(const picojson::value& json_data)
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{
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Common::Vec3 position_offset;
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@ -26,10 +28,22 @@ std::unique_ptr<MoveAction> MoveAction::Create(const picojson::value& json_data)
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return std::make_unique<MoveAction>(position_offset);
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}
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std::unique_ptr<MoveAction> MoveAction::Create()
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{
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return std::make_unique<MoveAction>(Common::Vec3{});
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}
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MoveAction::MoveAction(Common::Vec3 position_offset) : m_position_offset(position_offset)
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{
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}
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void MoveAction::DrawImGui()
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{
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ImGui::InputFloat("X", &m_position_offset.x);
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ImGui::InputFloat("Y", &m_position_offset.y);
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ImGui::InputFloat("Z", &m_position_offset.z);
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}
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void MoveAction::OnProjection(GraphicsModActionData::Projection* projection)
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{
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if (!projection) [[unlikely]]
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@ -15,7 +15,13 @@ class MoveAction final : public GraphicsModAction
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public:
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static constexpr std::string_view factory_name = "move";
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static std::unique_ptr<MoveAction> Create(const picojson::value& json_data);
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static std::unique_ptr<MoveAction> Create();
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MoveAction() = default;
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explicit MoveAction(Common::Vec3 position_offset);
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void DrawImGui() override;
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void OnProjection(GraphicsModActionData::Projection* projection) override;
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void OnProjectionAndTexture(GraphicsModActionData::Projection* projection) override;
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@ -23,4 +23,6 @@ public:
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virtual void OnTextureLoad(GraphicsModActionData::TextureLoad*) {}
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virtual void OnTextureCreate(GraphicsModActionData::TextureCreate*) {}
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virtual void OnFrameEnd() {}
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virtual void DrawImGui() {}
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};
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