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config: default to Async Uber Shaders
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1 changed files with 4 additions and 2 deletions
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@ -20,7 +20,8 @@ const Info<int> GFX_ADAPTER{{System::GFX, "Hardware", "Adapter"}, 0};
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// Graphics.Settings
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const Info<bool> GFX_WIDESCREEN_HACK{{System::GFX, "Settings", "wideScreenHack"}, false};
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const Info<AspectMode> GFX_ASPECT_RATIO{{System::GFX, "Settings", "AspectRatio"}, AspectMode::Melee};
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const Info<AspectMode> GFX_ASPECT_RATIO{{System::GFX, "Settings", "AspectRatio"},
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AspectMode::Melee};
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const Info<AspectMode> GFX_SUGGESTED_ASPECT_RATIO{{System::GFX, "Settings", "SuggestedAspectRatio"},
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AspectMode::Melee};
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const Info<bool> GFX_CROP{{System::GFX, "Settings", "Crop"}, false};
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@ -85,7 +86,8 @@ const Info<bool> GFX_SHADER_CACHE{{System::GFX, "Settings", "ShaderCache"}, true
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const Info<bool> GFX_WAIT_FOR_SHADERS_BEFORE_STARTING{
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{System::GFX, "Settings", "WaitForShadersBeforeStarting"}, false};
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const Info<ShaderCompilationMode> GFX_SHADER_COMPILATION_MODE{
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{System::GFX, "Settings", "ShaderCompilationMode"}, ShaderCompilationMode::Synchronous};
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{System::GFX, "Settings", "ShaderCompilationMode"},
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ShaderCompilationMode::AsynchronousUberShaders};
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const Info<int> GFX_SHADER_COMPILER_THREADS{{System::GFX, "Settings", "ShaderCompilerThreads"}, 1};
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const Info<int> GFX_SHADER_PRECOMPILER_THREADS{
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{System::GFX, "Settings", "ShaderPrecompilerThreads"}, -1};
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