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OSX: don't avoid unsync mapping on nvida gpus just because the windows driver doesn't like it
OSX has their own driver, so performance issues aren't shared with the nvidia driver (unlike the closed source linux and windows nvidia driver). So now they'll also use the MapAndSync backend like all other osx drivers. fixes issue 6596 I've also cleaned up the if/else block selecting the best backend a bit.
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3 changed files with 47 additions and 18 deletions
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@ -55,6 +55,8 @@ namespace DriverDetails
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{OS_WINDOWS,VENDOR_NVIDIA, DRIVER_NVIDIA, -1, BUG_BROKENBUFFERSTORAGE, -1.0, 33220.0, true},
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{OS_LINUX, VENDOR_NVIDIA, DRIVER_NVIDIA, -1, BUG_BROKENBUFFERSTORAGE, -1.0, 33138.0, true},
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{OS_OSX, VENDOR_INTEL, DRIVER_INTEL, 3000, BUG_PRIMITIVERESTART, -1.0, -1.0, true},
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{OS_WINDOWS,VENDOR_NVIDIA, DRIVER_NVIDIA, -1, BUG_BROKENUNSYNCMAPPING, -1.0, -1.0, true},
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{OS_LINUX, VENDOR_NVIDIA, DRIVER_NVIDIA, -1, BUG_BROKENUNSYNCMAPPING, -1.0, -1.0, true},
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};
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std::map<Bug, BugInfo> m_bugs;
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