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some more compiler fixes
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2d137dbaec
commit
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2 changed files with 1 additions and 3 deletions
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@ -975,8 +975,6 @@ void NetPlayClient::OnStopGame(sf::Packet& packet)
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PlayerId pid;
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packet >> pid;
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const Player& player = m_players[pid];
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INFO_LOG_FMT(NETPLAY, "Game stopped");
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StopGame();
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m_dialog->OnMsgStopGame();
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@ -975,7 +975,7 @@ void NetPlayDialog::OnHostInputAuthorityChanged(bool enabled)
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});
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}
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void NetPlayDialog::`(u32 frame, const std::string& player)
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void NetPlayDialog::OnPossibleDesync(u32 frame, const std::string& player)
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{
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DisplayMessage(tr("Possible desync detected: %1 might have desynced at frame %2. Game restart advised.")
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.arg(QString::fromStdString(player), QString::number(frame)),
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