JMC47
06bd0a9086
Merge pull request #11132 from K0bin/vma
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Vulkan: Use VMA for memory allocations
2022-10-23 01:18:47 -04:00
JMC47
8ec1bb6be5
Merge pull request #10676 from Pokechu22/fifo-recorder-indices
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Fifo recorder: Fix various indexed vertex component bugs
2022-10-23 01:16:57 -04:00
Robin Kertels
aa1679f2c7
VideoBackends:Vulkan: Clean up unused memory allocation code
2022-10-23 03:21:29 +02:00
Robin Kertels
1ba58e83ca
VideoBackends:Vulkan: Use VMA for stream buffer
2022-10-23 03:21:29 +02:00
Robin Kertels
0e1b7a7b35
VideoBackends:Vulkan: Use VMA for bounding box
2022-10-23 03:21:29 +02:00
Robin Kertels
0532f4a05a
VideoBackends:Vulkan: Use VMA for staging buffers
2022-10-23 03:21:14 +02:00
Robin Kertels
3ffbf94b2a
VideoBackends:Vulkan: Set up VMA
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Co-authored-by: iwubcode <iwubcode@users.noreply.github.com>
2022-10-23 02:54:35 +02:00
Robin Kertels
5e96733e35
Externals: Add VMA
2022-10-23 02:33:03 +02:00
Pokechu22
bac75de79c
Fifo recorder: Fix incorrect calculation of the size of an array
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The old calculation was stride * (max_index + 1), which fails if stride is less than the size of a component (for instance, if float XYZ positions are used, and the stride was set to 4 (i.e. sizeof(float)) instead of 12 (i.e. 3 * sizeof(float)), it would be missing the last 8 bytes of the final element in the array. Or, if stride was set to 0, then no bytes would be recorded at all (though that's not a useful configuration so it's unlikely to actually exist).
I'm not aware of any games affected by this issue.
2022-10-22 13:36:16 -07:00
Pokechu22
c9ff2a9b3d
Fifo recorder: Fix NormalIndex3
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This should fix recording the wall in the staircase leading to the basement in Luigi's Mansion (though I haven't tested it, as I don't own a copy of Luigi's Mansion). This uses NormalIndex3, and the index for the normal vector (generally 0x02XX or 0x01XX) there is always lower than the tangent or binormal (generally 0x07XX). Other games seem to usually have a similar range of indices for the normal, tangent, and binormal, so this issue wouldn't affect them.
2022-10-22 13:36:16 -07:00
Pokechu22
24b761acda
Fifo recorder: Fix position's type being used for normals/colors/texture coords
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In most cases, games will use the same type for all vertex components (either Index8 or Index16 or Direct). However, RS2's deflection towers use Index16 for the texture coordinate and Index8 for everything else, meaning the texture coordinates were recorded incorrectly (the first byte was used, so only indices 0 and 1 were recorded instead of 0 through 0x0192). Worse still, some background elements in RS2 use direct positions but indexed normals or texture coordinates, and those would not be recorded at all.
This is a regression from b5fd35f951
.
2022-10-22 13:36:16 -07:00
JMC47
804e42150e
Merge pull request #11188 from GaryOderNichts/feature/vwii_ancast
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Support for loading vWii System Menu
2022-10-22 15:57:55 -04:00
GaryOderNichts
88c57a00a3
Show vWii System Menu version in Menu Bar
2022-10-22 13:36:55 +02:00
GaryOderNichts
82d20ce352
Support for loading Ancast images
2022-10-22 13:35:49 +02:00
JMC47
5b69c67b3a
Merge pull request #11147 from JosJuice/jitarm64-arith-org
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JitArm64: Merge ps_mulsX, ps_maddXX, and parts of fp_arith
2022-10-22 06:37:27 -04:00
JMC47
b7310a180f
Merge pull request #11170 from JosJuice/jit64-dispatcher-no-check
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Jit64: Add dispatcher_no_timing_check jump target
2022-10-22 06:19:00 -04:00
JMC47
55d269c9e0
Merge pull request #11190 from jordan-woyak/shinkansen-ui-button-order
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WiimoteEmu: Shinkansen Tweaks
2022-10-22 05:21:00 -04:00
JosJuice
812067ab7c
JitArm64: Move ps instructions from fp_arith to ps_arith
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This lets us simplify fp_arith without making ps_arith much more
complicated.
No behavior change.
2022-10-22 11:15:41 +02:00
JosJuice
554a2fd332
JitArm64: Merge ps_mulsX and ps_maddXX
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They have a lot of shared code, most notably the code for rounding c.
No behavior change.
2022-10-22 11:12:19 +02:00
JMC47
2153276ab9
Merge pull request #10046 from JosJuice/jitarm64-improve-const-stores
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JitArm64: FIFO optimization improvements
2022-10-22 05:03:43 -04:00
JMC47
bc4d08047d
Merge pull request #10979 from tellowkrinkle/QuartzWindowSpeed
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InputCommon:QuartzKB&M: Use KVO to watch window position
2022-10-22 04:55:12 -04:00
JMC47
4bf8a2393c
Merge pull request #11179 from OatmealDome/mvk-1.2.0
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MoltenVK: Update to version 1.2.0
2022-10-22 04:53:01 -04:00
JMC47
5f1b7012ed
Merge pull request #10853 from RedStoneMatt/master
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Kirby's Return to Dreamland "Bypass Metafortress" patch ported to PAL
2022-10-22 04:45:13 -04:00
Markus Wick
7a2256469e
Merge pull request #11127 from JosJuice/aarch64-jitasm-macro-op
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JitAsm64: Reorder instructions in routines to allow macro-op fusion
2022-10-22 10:31:54 +02:00
Markus Wick
583c2b8a0c
Merge pull request #11181 from JosJuice/jitarm64-25-bit-urshr
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JitArm64: Reimplement Force25BitPrecision
2022-10-22 10:26:07 +02:00
Markus Wick
5c7b5514ed
Merge pull request #11148 from JosJuice/jitarm64-remove-cdts-inst
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JitArm64: Remove unnecessary instruction from ConvertDoubleToSingle
2022-10-22 10:10:23 +02:00
JosJuice
4dbf0b8e90
JitArm64: Reimplement Force25BitPrecision
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The previous implementation of Force25BitPrecision was essentially a
translation of the x86-64 implementation. It worked, but we can make a
more efficient implementation by using an AArch64 instruction I don't
believe x86-64 has an equivalent of: URSHR. The latency is the same as
before, but the instruction count and register count are both reduced.
2022-10-22 10:03:52 +02:00
Jordan Woyak
d9d6428189
WiimoteEmu: Replace shinkansen MixedTriggers with Triggers.
2022-10-22 02:42:40 -05:00
Jordan Woyak
d705b8d4b8
WiimoteEmu: Reorder shinkansen buttons in UI.
2022-10-22 02:37:28 -05:00
Markus Wick
bba38a3642
Merge pull request #11182 from JosJuice/aarch64-emit-shift-imm
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Arm64Emitter: Combine immh and immb for Emit(Scalar)ShiftImm
2022-10-22 09:23:06 +02:00
JMC47
19e25e32a1
Merge pull request #11175 from b3rru/patch-2
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GZLP01.ini – Update Cheatcode to Remove Distance Blur
2022-10-22 03:20:24 -04:00
JMC47
091b448209
Merge pull request #11156 from dvessel/soulcalibur2ini
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Remove outdated SoulCalibur 2 ini.
2022-10-22 03:09:14 -04:00
JMC47
b331b017a1
Merge pull request #11187 from jordan-woyak/wiiu-adapter-cleanups
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GCAdapter: Code cleanups.
2022-10-22 02:36:30 -04:00
Jordan Woyak
5ed0543430
GCAdapter: Process pad state in read thread and other general cleanups.
2022-10-22 00:38:59 -05:00
Léo Lam
79e09c3731
Merge pull request #11186 from GaryOderNichts/ios/device_creation
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IOS::HLE::Kernel::InitIPC: Replace s_ios check with Core::IsRunning
2022-10-21 21:17:58 +02:00
GaryOderNichts
2fb45660b3
IOS::HLE::Kernel::InitIPC: Replace s_ios check with Core::IsRunning
2022-10-21 20:38:02 +02:00
JMC47
00e23da607
Merge pull request #11051 from shuffle2/update-vcredist
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WinUpdater: Check OS and VC++ Redist versions
2022-10-21 13:55:51 -04:00
JMC47
9222956acd
Merge pull request #10859 from tellowkrinkle/UniformBufferSize
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VideoCommon: Increase uniform stream buffer size to 64mb
2022-10-20 17:13:31 -04:00
JosJuice
84375a91d9
Arm64Emitter: Combine immh and immb for Emit(Scalar)ShiftImm
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This simplifies the callers of EmitShiftImm and EmitScalarShiftImm.
2022-10-19 20:20:39 +02:00
OatmealDome
68b33b9718
MoltenVK: Update framebuffer fetch patch for 1.2.0
2022-10-18 17:52:06 -04:00
OatmealDome
4b790b10ae
Revert "MoltenVK: Add patch to resolve a crash on macOS Mojave"
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This reverts commit dae3bf9a7d
.
2022-10-18 17:43:18 -04:00
OatmealDome
0928060a23
MoltenVK: Update to version 1.2.0
2022-10-18 17:40:43 -04:00
JMC47
9aece1810c
Merge pull request #10836 from iwubcode/d3d_uint_fix
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VideoCommon: fix uint shader compiler error when using d3d
2022-10-18 12:12:08 -04:00
Léo Lam
ee5a93c6b8
Merge pull request #11177 from Lobsterzelda/simplify-device-save-state
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IOS: Simplify IOS::HLE::Device savestate method
2022-10-18 08:36:50 +02:00
Lobsterzelda
486a523e0d
IOS: Simplify IOS::HLE::Device savestate method
2022-10-17 23:11:04 -04:00
Admiral H. Curtiss
10f973a87f
Merge pull request #11122 from K0bin/descriptor-overhaul
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VideoBackends:Vulkan: Allocate descriptor pools as needed
2022-10-17 04:25:35 +02:00
b3rru
92917061a8
GZLP01.ini – Update cheatcode to Remove Distance Blur
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The old code caused the black and white effect in some rooms not to work. The new one works properly.
2022-10-16 22:36:17 +02:00
Admiral H. Curtiss
892ab87e65
Merge pull request #11174 from AdmiralCurtiss/news-channel-fix
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IOS/NetKDRequest: Don't abort on first unset bit in subtask mask.
2022-10-16 21:14:43 +02:00
Admiral H. Curtiss
9992a198f1
IOS/NetKDRequest: Don't abort on first unset bit in subtask mask.
2022-10-16 20:43:59 +02:00
Admiral H. Curtiss
02abc086c6
Merge pull request #11171 from AdmiralCurtiss/fatfs-zero-init
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Zero-initialize structures passed to FatFs functions.
2022-10-16 18:13:31 +02:00