Commit graph

31513 commits

Author SHA1 Message Date
Nayla Hanegan
1b8bdf7de7 Merge branch 'master' of https://github.com/MarioPartyNetplay/Dolphin-MPN 2024-09-28 20:23:25 -04:00
Nayla Hanegan
912cd271b2 test 8 player support 2024-09-28 20:20:52 -04:00
Nayla
9cc7cb42df
Update MainWindow.cpp 2024-09-04 14:47:00 -04:00
Nayla Hanegan
263f5f71a5 fix gray out bug 2024-09-03 21:17:00 -04:00
Nayla Hanegan
280e8798d7 GeckoCodes: Super Extended 2024-09-03 21:10:35 -04:00
Nayla Hanegan
d06855b6d1 Revert "Hide super extended"
This reverts commit d9503b915f.
2024-09-03 19:06:41 -04:00
Nayla Hanegan
64a7cb8787 geckocodes: extended super 2024-09-03 19:06:28 -04:00
Nayla Hanegan
d9503b915f Hide super extended 2024-08-24 16:53:27 -04:00
Nayla Hanegan
61c181431c it builds 2024-08-23 21:31:50 -04:00
Nayla Hanegan
d08c3b9026 Revert "PPCCache: Avoid Global System Accessor"
This reverts commit cf74c0d683.
2024-08-23 17:59:45 -04:00
Nayla Hanegan
0a671d3fff commit this 2024-08-23 17:59:17 -04:00
Nayla Hanegan
0a369958a4 Revert "PPCCache: Always invalidate on icbi, even if icache is disabled"
This reverts commit 2f4a3d6f60.
2024-08-23 17:48:45 -04:00
Nayla Hanegan
9736d6a38f Revert "BreakpointWidget: Fix Qt centering issues with a Custom Delegate"
This reverts commit b7b0842d2f.
2024-08-23 17:15:22 -04:00
Nayla Hanegan
2bb83b1adb more shady stuff 2024-08-23 15:42:58 -04:00
Nayla Hanegan
2670ec26f6 auto dark mode restored, fix merging 2024-08-23 14:48:50 -04:00
Nayla Hanegan
7e6752e8fc Merge branch 'master' of https://github.com/dolphin-emu/dolphin into dolphin-emu-master 2024-08-23 13:38:17 -04:00
Tilka
1f5e100a0e
Merge pull request #13033 from mitaclaw/remove-common-fill
TypeUtils: Remove Common::Fill
2024-08-23 09:16:13 +01:00
Nayla Hanegan
11413bf234 code handler super extended 2024-08-22 22:50:57 -04:00
lycheefox
1108ccd62f Skylanders: Fix Hot Head (Sparkle) 2024-08-22 20:57:18 -04:00
mitaclaw
76a998ecf9 TypeUtils: Remove Common::Fill
This temporary solution is no longer needed.
2024-08-22 17:29:26 -07:00
Nayla Hanegan
69e75c6cfd Rio changes to gecko handler 2024-08-22 16:15:00 -04:00
OatmealDome
93617e96c3
Merge pull request #13029 from JosJuice/sddress
DolphinQt: Fix "Sddress" typo
2024-08-21 12:32:49 -04:00
JosJuice
9f95a8fa8a DolphinQt: Fix "Sddress" typo 2024-08-21 18:12:04 +02:00
OatmealDome
2058439598
Merge pull request #13028 from lycheefox/skylanders
Skylanders: Add Mobile Hot Streak and fix typo
2024-08-21 11:44:22 -04:00
lycheefox
b71474ec64 Skylanders: Add Mobile Hot Streak and fix typo 2024-08-20 21:45:36 -04:00
Dr. Dystopia
9602f36248 Remove redundant semicolons 2024-08-20 14:59:54 +02:00
NivekH
db9b3592e1
Add instructive text to disabled RetroAchievements login button
Changes the RetroAchievements "Log In" button's text to "To log in, stop the current emulation." when the button is disabled because an emulation session is active. This allows a user to understand why the button is disabled, and how this state can be resolved.

Previously, it could be unclear why this button was disabled without an understanding of the underlying system.

Co-Authored-By: JosJuice <josjuice@gmail.com>
2024-08-19 10:15:44 +02:00
JosJuice
0b33d293ee DolphinQt: Simplify the Speed Limit description
The description of the Speed Limit setting currently uses a lot of
complicated terms, like "emulated time" (known to many Dolphin
developers, but in my experience not known by even advanced emulator
users) and "maximum time scale" (I have never heard it before). The
meaning of "sustainable" is also unclear in context.

This commit rewords the description to be easier to understand.
2024-08-18 15:35:19 +02:00
Tilka
3cd506b685
Merge pull request #13021 from Pokechu22/stereo-post-processing-ui
Fix postprocessing shader not changing when setting stereo mode
2024-08-18 12:27:21 +01:00
Pokechu22
307c8c273e Fix postprocessing shader not changing when setting stereo mode
Fixes https://bugs.dolphin-emu.org/issues/13593. Before, it would attempt to
use the old shader, which did not exist for the new stereo mode. Changing the
postprocessing shader afterwards would work properly, although passive 3D only
has one option, so it was just broken without restarting Dolphin.

This also fixes the UI not updating when using one of the stereo toggle hotkeys.
2024-08-17 22:09:12 -07:00
Tillmann Karras
f358b67205 GameSettings: remove patches for "Wallace & Gromit in Project Zoo"
These patches were added in bde9a459cd
and enabled by default in 36ecfdd6b5.
They allowed the game to run in Dolphin but disabled dynamic shadows.
The game adds 4 to the start address of otherwise valid display lists
for no obvious reason. Now that Dolphin forces 32-byte alignment these
patches are no longer needed.
2024-08-18 05:00:38 +01:00
Tillmann Karras
20f4643c74 VideoCommon: force 32-byte alignment for display list address and size 2024-08-18 05:00:38 +01:00
Tilka
36414bdb55
Merge pull request #12773 from Tilka/zelda_filters
DSPHLE/Zelda: Add two missing filters
2024-08-18 04:52:31 +01:00
Tilka
5f39db5876
Merge pull request #13008 from noahpistilli/kd-get-time-triggers
IOS/KD: Implement Get Time Triggers
2024-08-17 04:19:23 +01:00
Tilka
b3652a6fe7
Merge pull request #12889 from mitaclaw/constexpr-bitutils-1
BitUtils: Constexpr BitCastToArray, Remove BitCastFromArray
2024-08-17 03:28:06 +01:00
mitaclaw
6ffd71ffae BitUtils: Constexpr BitCastToArray, Remove BitCastFromArray
`std::bit_cast` participates in overload resolution only if `sizeof(To) == sizeof(From)` and both `To` and `From` are *TriviallyCopyable* types, so the static assertions here can be removed. `[[nodiscard]]` was added as well.
2024-08-16 12:21:49 -07:00
JosJuice
a62f8eac1a DolphinQt: Delete output Sys folder before copying to it
For a long time now, we've had a problem where game INIs persist in
the copied Sys folder if they've been deleted from the original Sys
folder. (I still have hundreds of game INIs locally that only set
EmulationStateId, and we removed those game INIs 6 years ago. On the
buildbot, we do occasionally clear out the build directories manually,
so I'd assume it's not quite as bad there.)

This commit fixes the problem by deleting the output Sys folder before
copying the original Sys folder to the output Sys folder. This should be
a bit slower, but in my testing, the difference seems small. At least if
you have an SSD, which I really hope people have nowadays!

Operating systems other than Windows have not been touched, because:

* Android: Already explicitly deletes the output Sys folder.
* macOS: Does some magic to put the Sys folder in the app bundle, which I
  will simply assume isn't affected by this problem, without testing.
* Linux: Expects the person building to manually manage the Sys folder.
2024-08-16 21:09:10 +02:00
JosJuice
30c58eba96 MSBuild: Use SkipUnchangedFiles with Copy
Just a bit of simplification.
2024-08-16 21:09:10 +02:00
Tilka
07557e5d9c
Merge pull request #13015 from tygyh/Use-boolean-literals
Replace boolean constants with boolean literals
2024-08-16 20:04:45 +01:00
Tilka
45d6653a6d
Merge pull request #13010 from OatmealDome/goodbye-steam
Remove Steam support
2024-08-16 20:03:38 +01:00
Tillmann Karras
884a38f04d DolphinTool: print title IDs in hex 2024-08-16 18:39:23 +01:00
Tillmann Karras
214756dd18 Small wording changes for dump conversions 2024-08-16 18:39:23 +01:00
Tilka
d10c3aaf29
Merge pull request #13012 from mitaclaw/Use-contains-method-2
Use contains method 2
2024-08-16 18:31:07 +01:00
OatmealDome
7c21bcd991
Merge pull request #10556 from cpba/detectflatpak
Detect when running inside a flatpak sandbox
2024-08-16 12:48:28 -04:00
LillyJadeKatrin
8bcaf6ef26 Fixed missing game badge in achievements dialog 2024-08-15 21:48:50 -04:00
mitaclaw
de1c47a701 Misc. Container Find Changes 2024-08-15 14:25:51 -07:00
mitaclaw
9fa4eb9aab Use 'contains' method 2024-08-15 14:20:16 -07:00
OatmealDome
c28fd445d7 DolphinQt: Remove Steam runtime build support 2024-08-15 12:42:16 -04:00
OatmealDome
f10f08d1c2 UICommon: Remove Steam user directory logic 2024-08-15 12:42:16 -04:00
OatmealDome
8a93620d06 DolphinQt: Remove entitlements for Steam overlay 2024-08-15 12:42:15 -04:00