TryTwo
27ac5fa777
Qt crash fix. Don't store Config::Info variable as a reference.
2024-12-23 15:40:07 -07:00
JMC47
c528a70e64
Merge pull request #13211 from Sintendo/blendvpd
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Jit_FloatingPoint: fselx - Prefer BLENDVPD over VBLENDVPD
2024-12-22 18:35:11 -05:00
JMC47
a1d6aa7d3e
Merge pull request #13212 from JosJuice/jitarm64-ps-sel-same-reg
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JitArm64: Optimize ps_sel with d == b || d == c
2024-12-22 18:34:32 -05:00
JosJuice
5641b83d4e
Merge pull request #13063 from TryTwo/PR_GameSettings
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Add ability to edit game-specific GFX settings from game properties tab.
2024-12-22 20:42:28 +01:00
Admiral H. Curtiss
bb8c0a795f
Merge pull request #13214 from JosJuice/sethardcoremode-private
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AchievementManager: Make SetHardcoreMode private
2024-12-22 20:09:29 +01:00
JMC47
1ba8541da9
Merge pull request #13091 from mitaclaw/ranges-modernization-2-returns
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Ranges Algorithms Modernization - Return
2024-12-20 12:50:19 -05:00
Sintendo
20ebc8287b
JitArm64_Integer: Optimize subfic for -1
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Another one backported from x86. Not sure why I didn't do this in #12891
already.
- Without carry
Before:
0x2a3a03fb mvn w27, w26
0x6b1a037b subs w27, w27, w26
After:
0x1280001b mov w27, #-0x1 ; =-1
- With carry
Before:
0x2a3b03f7 mvn w23, w27
0x6b1b02f7 subs w23, w23, w27
0x1a9f37f6 cset w22, hs
0x390bd3b6 strb w22, [x29, #0x2f4]
After:
0x12800017 mov w23, #-0x1 ; =-1
2024-12-18 19:54:07 +00:00
JMC47
ac0d6cbaaa
Merge pull request #13224 from Sintendo/jitarm64-subfic2
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JitArm64_Integer: Optimize subfic for -1
2024-12-18 12:07:23 -05:00
OatmealDome
922febadf1
VKSwapChain: Always use surface formats with a normal sRGB color space if not RGBA16F
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Co-authored-by: TellowKrinkle <tellowkrinkle@gmail.com>
2024-12-17 16:31:23 +00:00
Nayla Hanegan
3de2cfe575
some modified codelists
2024-12-16 18:15:12 -05:00
Nayla Hanegan
b3109376b4
Merge branch 'master' of https://github.com/MarioPartyNetplay/Dolphin-MPN
2024-12-16 17:36:42 -05:00
Nayla Hanegan
b90625e789
sdl
2024-12-16 17:36:39 -05:00
OatmealDome
01f6810a9d
Merge pull request #13207 from OatmealDome/vulkan-hdr-color-space
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VKSwapChain: Always use surface formats with a normal sRGB color space if not RGBA16F
2024-12-16 17:29:19 -05:00
Tabitha
d407ed4fc1
Update ci.yml
2024-12-16 12:16:53 -05:00
Nayla Hanegan
4bca67dcff
Merge branch 'master' of https://github.com/MarioPartyNetplay/Dolphin-MPN
2024-12-16 12:04:03 -05:00
Nayla Hanegan
ec424a642f
more sdl2 fixes
2024-12-16 12:03:52 -05:00
Tabitha
9efe29e4e2
try to fix sdl2
2024-12-16 11:50:46 -05:00
Nayla Hanegan
1e8a2893ea
fix loading textures from sys folder
2024-12-16 02:40:30 -05:00
Nayla Hanegan
0c05a273ae
add blocking lobby
2024-12-16 02:31:07 -05:00
Nayla Hanegan
4d0fbc1a87
fix browser
2024-12-16 01:46:54 -05:00
Nayla Hanegan
2bf5f25d98
now were building again.
2024-12-16 00:54:05 -05:00
Nayla Hanegan
df9c49e5ce
up to date almost
2024-12-16 00:53:34 -05:00
Nayla Hanegan
16793cdc0b
Merge branch 'dolphin-emu-master2'
2024-12-16 00:49:04 -05:00
Nayla Hanegan
e350f16f91
minor compile fix
2024-12-16 00:48:39 -05:00
Nayla Hanegan
86f7aa4e6a
Merge branch 'master' of https://github.com/dolphin-emu/dolphin into dolphin-emu-master2
2024-12-16 00:48:24 -05:00
mitaclaw
2b0cd16c8c
Modernize std::none_of
with ranges
...
In JitRegCache.cpp, the lambda predicate were replaced by a pointer to member function because ranges algorithms are able to invoke those.
In ConvertDialog.cpp, the `std::mem_fn` helper was removed because ranges algorithms are able to handle pointers to member functions as predicates.
In BoundingBox.cpp, the lambda predicate was returning the bool element unchanged, so `std::identity` was a better fit.
2024-12-15 19:54:17 -08:00
mitaclaw
140252ffc0
Modernize std::any_of
with ranges
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In WiimoteReal.cpp, JitRegCache.cpp, lambda predicates were replaced by pointers to member functions because ranges algorithms are able invoke those.
In ConvertDialog.cpp, the `std::mem_fn` helper was removed because ranges algorithms are able to handle pointers to member functions as predicates.
2024-12-15 19:54:16 -08:00
mitaclaw
860e6cf5cb
Modernize std::all_of
with ranges
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In DITSpecification.cpp, MaterialAsset.cpp, and ShaderAsset.cpp, lambda predicates were replaced by pointers to member functions because ranges algorithms are able invoke those.
In NetPlayClient.cpp, the non-trivial `NetPlay::Player` elements were being passed by value in `NetPlayClient::DoAllPlayersHaveGame()`. This has been fixed.
In WIABlob.cpp, the second example's predicate was returning the `std::optional` by value instead of implicitly converting it to a bool. This has been fixed.
2024-12-15 19:50:34 -08:00
mitaclaw
826e2bbf98
StringUtil: More Wrappers For <cctype>
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`Common::IsLower(char)` was omitted as nothing needed it.
2024-12-15 19:50:34 -08:00
Nayla Hanegan
27c2c93587
update Save file for MP2 to be the correct NTSC-U one
2024-12-15 18:20:07 -05:00
Jordan Woyak
b4a1967310
Merge pull request #13226 from JosJuice/achievementmanager-forward-declarations
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AchievementManager: Add required forward declarations
2024-12-15 14:02:56 -06:00
JosJuice
ad24ddb6bb
VerifyTool: Add missing USE_RETRO_ACHIEVEMENTS ifdefs
2024-12-15 18:15:57 +01:00
JosJuice
84ab15e020
AchievementManager: Add required forward declarations
...
This was causing compilation errors when building without
USE_RETRO_ACHIEVEMENTS.
2024-12-15 18:00:14 +01:00
Sintendo
d81213c4a5
JitArm64_Integer: Optimize subfic for -1
...
Another one backported from x86. Not sure why I didn't do this in #12891
already.
- Without carry
Before:
0x2a3a03fb mvn w27, w26
0x6b1a037b subs w27, w27, w26
After:
0x1280001b mov w27, #-0x1 ; =-1
- With carry
Before:
0x2a3b03f7 mvn w23, w27
0x6b1b02f7 subs w23, w23, w27
0x1a9f37f6 cset w22, hs
0x390bd3b6 strb w22, [x29, #0x2f4]
After:
0x12800017 mov w23, #-0x1 ; =-1
2024-12-15 02:24:30 +01:00
JosJuice
ada646a795
Merge pull request #12682 from JosJuice/jit-fallback-discard-assert
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Jit: Skip discarded registers when flushing for interpreter fallback
2024-12-12 23:48:37 +01:00
TryTwo
9541bb6cf7
Add method to bold slider/spin labels when a user game ini setting is being used
2024-12-10 13:42:30 -07:00
TryTwo
ac129d318b
EnhancementsWidget:: Move to using ConfigControls and add new control for ComboBoxes that set two settings at once.
2024-12-10 13:42:17 -07:00
TryTwo
84a937ae65
Add GFX property tabs to game properties window, allowing them to be set to the user game ini. Additionally, refactor ConfigWidgets to reduce duplication. Refactor GameConfigWidget to use config system.
...
Creates a layer outside the game config layer system and passes it to the created gfx widows, so as to not interfere with the global config system.
Supports multiple game properties being open at once.
Supports editing while a game is playing, but the options only save and update the active game when the window is closed.
Right-clicking will remove a property from the game ini.
2024-12-10 13:40:30 -07:00
JMC47
6ea8edd531
Merge pull request #13209 from jordan-woyak/sdl-touchpad
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InputCommon/SDL: Add touchpad inputs.
2024-12-10 12:52:43 -05:00
JMC47
394db8b798
Merge pull request #13215 from Tilka/efb_access
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GameSettings: set EFBAccessEnable=True for Neighbours from Hell
2024-12-09 14:23:45 -05:00
Tillmann Karras
445fe2248c
GameSettings: set EFBAccessEnable=True for Neighbours from Hell
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This fixes the loading screens that show a walking animation.
2024-12-08 11:29:15 +00:00
JosJuice
687fe65709
Merge pull request #13166 from Sintendo/stX-opt
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JitArm64_LoadStore: Optimize zero stores in stX
2024-12-08 11:06:33 +01:00
Nayla Hanegan
77fcd926e0
fix graphical bugs possibly
2024-12-07 17:32:05 -05:00
OatmealDome
57b1234feb
Merge pull request #13113 from CelestialAmber/mwld-map
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Core: Store object name separately for symbols
2024-12-07 17:13:13 -05:00
JosJuice
7a31c8f10b
AchievementManager: Make SetHardcoreMode private
...
This is an implementation detail that doesn't need to be exposed.
2024-12-07 19:29:53 +01:00
TryTwo
08df9a66e0
DolphinQt: Refactor, add ConfigControl class
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This reduces code duplication in the different ConfigControls. This is
helpful for the next commit, which will modify the now deduplicated
code.
2024-12-07 16:31:34 +01:00
JosJuice
e3bfff5cb6
JitArm64: Optimize ps_sel with d == b || d == c
2024-12-07 12:20:24 +01:00
Sintendo
065165f749
Jit_FloatingPoint: Prefer BLENDVPD over VBLENDVPD
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Prefer BLENDVPD over VBLENDVPD if the latter doesn't save any
instructions.
VBLENDVPD allows separate source and destination registers, which can
eliminate a MOVAPD/MOVSD. However, on Intel since Skylake, VBLENDVPD
takes additional uops to execute compared to BLENDVPD (according to
https://uops.info ). On AMD and older Intel microarchitectures there is no
difference.
2024-12-07 11:22:28 +01:00
JosJuice
0a84d93a8e
Merge pull request #13196 from jordan-woyak/expanding-numeric-settings
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DolphinQt: Make mapping window spinboxes horizontally expanding.
2024-12-07 11:14:55 +01:00
OatmealDome
a5d1172d97
Merge pull request #13186 from OatmealDome/flatpak-gitignore
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gitignore: Ignore flatpak-builder's cache directory
2024-12-05 15:10:18 -05:00