Commit graph

999 commits

Author SHA1 Message Date
AGuy27
573102d4cf
Update and rename G5BE4Z.ini to G5B.ini 2024-02-03 15:32:13 -05:00
AGuy27
3ae535fa05
Create G5BE4Z.ini
Fixes Strike Force Bowling blank texture
2024-02-03 00:35:16 -05:00
Nayla
34258f96e6
Update GP7E01.ini 2024-01-29 14:45:04 -05:00
Nayla
e5e1d9f5b9
Update GP7E01.ini 2024-01-29 14:44:23 -05:00
Nayla
0e384c1251
Update GMPE01.ini 2024-01-28 16:31:24 -05:00
Nayla
41ee5f5809
Update GP5E01.ini 2024-01-28 16:07:26 -05:00
Nayla
b17b09b024
Update GP6E01.ini 2024-01-28 15:31:31 -05:00
Nayla
673ca8364f
Update GP7E01.ini 2024-01-28 11:50:15 -05:00
Nayla
b7d3119bf5
Update GP7E01.ini 2024-01-28 11:39:45 -05:00
Nayla Hanegan
a0932d3f4a Merge branch 'master' of https://github.com/MarioPartyNetplay/Dolphin-MPN 2024-01-27 04:44:42 -05:00
Nayla Hanegan
0af9a3ae8f Merge branch 'master' of https://github.com/dolphin-emu/dolphin 2024-01-27 04:44:26 -05:00
Nayla
eee19d43dd
Update RM8E01.ini 2024-01-27 04:43:16 -05:00
Nayla
95456c9573
Update GMPE01.ini 2024-01-27 04:41:29 -05:00
Nayla
16a51ef5ca
Update GP5E01.ini 2024-01-27 04:38:38 -05:00
Nayla
ff32b576d4
Update GP6E01.ini 2024-01-27 04:35:44 -05:00
Nayla
f230ed2cee
Update GP7E01.ini 2024-01-27 04:30:07 -05:00
administrator
3656142c27 Gp7: fix bug 2024-01-16 15:24:22 -05:00
BuildTools
a0ccb255b3 GameINI: Octomania text fix 2024-01-16 03:38:32 -05:00
Mai
8a9d168775
Merge pull request #12477 from JosJuice/r8a-efb2tex
GameSettings: Don't force EFB to RAM for PokéPark Wii
2024-01-06 20:10:17 -05:00
Nayla Hanegan
394228990a
commit changes 2024-01-04 19:42:18 -05:00
Patrick Ferry
a061678b31 Gameini: Disable "Immediately Present XFB" for Racquet Sports
This was causing the game to output thousands of FPS during the loading screen when it would run uncapped if Immediately Present XFB was enabled.

Please see Redmine 13447 for reference.
2024-01-03 20:32:11 +00:00
JosJuice
d423ddc275 GameSettings: Don't force EFB to RAM for PokéPark Wii
This is another one of those games that has an optional screenshot
feature where the images end up all black if you have Store EFB Copies
to Texture Only turned on. Like for other such games, let's not force
Store EFB Copies to Texture Only off, since it's a large performance
impact for a feature most players won't use.

There's one wrinkle here. As part of teaching the player how to take
screenshots, the game forces the player to take a screenshot before it
lets them progress in the story. However, the game doesn't care what's
in the screenshot, so you can progress just fine even if Store EFB
Copies to Texture Only is turned on. I personally tested it.
2024-01-03 21:26:49 +01:00
Nayla Hanegan
6a898707a6 updates to cheats 2024-01-02 21:08:25 -05:00
Nayla
4d48aed93d
Merge pull request #23 from dolphin-emu/master
[pull] master from dolphin-emu:master
2024-01-02 19:47:09 -05:00
Admiral H. Curtiss
3ba333fd34
Merge pull request #12434 from Filoppi/fix_sharp_bilinear
Fix sharp bilinear using ceil instead of floor
2023-12-27 21:53:15 +01:00
Nayla Hanegan
c18016e795 Merge branch 'master' of https://github.com/dolphin-emu/dolphin into dolphin-emu-master 2023-12-25 20:08:08 -05:00
Filoppi
315992f254 Fix sharp bilinear using ceil instead of floor 2023-12-18 01:43:25 +02:00
Tillmann Karras
dcc674febd GameSettings: fix C4 texture tiling in Crash Nitro Kart
For buttons and some character icons the game loads palleted PNGs and
tiles the pallet indices directly into C4 textures but fails to take
into account that PNG and C4 use opposite nibble orders. This causes
adjacent pixel columns to be swapped, see issue 13370.

Also disable Immediate XFB for the Japanese release. It has the same
black screen and flickering issues as the other regions.
2023-12-17 15:50:05 +00:00
Tilka
773ffd04b8
Merge pull request #11497 from vyuuui/debugger_assembler_ui
Built-in assembler for debugger interface
2023-12-16 21:15:31 +00:00
vyuuui
0905ffd043 Add icons for assembler widget 2023-12-13 05:32:41 -08:00
Mai
bf415f9b54
Merge pull request #12350 from PatrickFerry/add_accurate_nans_game
Gameini: Enable AccurateNaNs for "Jeep Thrills"
2023-12-05 01:35:00 -05:00
Sketch
b1759477f3 Data: Correct wc24recv.ctl file 2023-12-03 21:07:12 -05:00
Patrick Ferry
f47ac24170 Gameini: Enable AccurateNaNs for "Jeep Thrills" 2023-12-03 16:57:13 +00:00
Tillmann Karras
d12642b392 GameSettings: add patch to disable interlacing in Black & Bruised 2023-11-29 23:59:33 +00:00
Tillmann Karras
4d346f29eb GameSettings: add patch to disable blur in Tony Hawk's Downhill Jam
This is a fullscreen blur that looks bad at higher internal resolutions.
The offset happens to work out for both the NTSC and the PAL release.
2023-11-28 01:15:37 +00:00
Tillmann Karras
921d4f1e60 GameSettings: port Gormiti black screen fix to PAL version
Same workaround as @Pokechu22's NTSC version
(8316c7af99).
2023-11-24 19:21:40 +00:00
Admiral H. Curtiss
6309aa0010
Merge pull request #12175 from Sam-Belliveau/correct-area-sampling
Corrected Area Sampling Range
2023-11-15 01:49:45 +01:00
Admiral H. Curtiss
3975d5e923
Merge pull request #12176 from Filoppi/patch-22
Make AutoHDR work with color luminance instead of average
2023-11-14 19:53:35 +01:00
Sam Belliveau
7894b40111
Fix inner area sampling loop from going beyond bounds 2023-11-14 12:05:12 -05:00
Nayla
5c1aee04ad
Merge pull request #21 from dolphin-emu/master
[pull] master from dolphin-emu:master
2023-09-29 08:47:18 -04:00
Pokechu22
c0f4825a97 Disable Store EFB Copies to Texture Only for Mystery Case Files: The Malgrave Incident
See https://bugs.dolphin-emu.org/issues/13356. Testing there determined that forcing a specific value for SafeTextureCacheColorSamples is not needed.
2023-09-20 13:39:58 -07:00
Filippo Tarpini
84c8eb5a01
Make AutoHDR work with color luminance instead of average
This gives more consistent results.
My main ReShade has also been updated with the same change: https://github.com/Filoppi/PumboAutoHDR
2023-09-09 18:12:47 +03:00
Sketch
fdaa82f96d Add Everybody Votes Channel and Region Select to WiiLink config 2023-09-03 15:56:02 -04:00
Nayla Hanegan
2037d4182f
Mega update 2023-08-24 15:35:17 -04:00
Nayla
872ece4c2f
Merge pull request #20 from dolphin-emu/master
[pull] master from dolphin-emu:master
2023-08-23 19:14:16 -04:00
Sam Belliveau
d4f8c1b2bd fixed area sampling 2023-08-21 14:20:44 -04:00
Admiral H. Curtiss
b3faca5be9
Merge pull request #12113 from Seedonator/master
Dragon Ball Z: Budokai Tenkaichi 3 - Graphics Mod Bloom and HUD Definitions
2023-08-18 21:27:43 +02:00
Admiral H. Curtiss
4ba2724489
Merge pull request #12071 from JosJuice/gametdb-update
Update GameTDB files
2023-08-18 21:27:33 +02:00
Seedonator
5dc01e6107
Dragon Ball Z: Budokai Tenkaichi 3 - Graphics Mod Bloom and HUD Definitions 2023-08-18 21:08:16 +02:00
Filoppi
fc3f7866f8 Video: Fix area/box resampling shifting the output by about one pixel when upscaling and downscaling 2023-08-18 02:00:56 +03:00