Commit graph

1259 commits

Author SHA1 Message Date
Sam Belliveau
fba333dde5 Update PerceptualHDR with better color space 2024-03-10 12:52:54 -04:00
Sam Belliveau
f3d1cda672 Add PerceptualHDR 2024-03-10 03:25:20 -04:00
Avasam
967b4ac504
Fix aspect ratio swapping in Pitfall: The Lost Expedition 2024-03-09 20:21:04 -05:00
Nayla
bff6951a66
Update GP7E01.ini 2024-03-05 14:13:37 -05:00
Nayla Hanegan
f873d6ff71
Merge branch 'master' of https://github.com/dolphin-emu/dolphin into dolphin-emu-master 2024-03-03 19:37:55 -05:00
Nayla
775d7048c3
Update GP7E01.ini 2024-02-28 23:02:13 -05:00
Nayla
1ca424147e
Update GP7E01.ini 2024-02-24 16:47:40 -05:00
Nayla
b9f8229cf2
Update GP7E01.ini 2024-02-24 11:07:43 -05:00
Nayla
2264607389
Update GP5E01.ini 2024-02-24 11:03:40 -05:00
Nayla
c9818203d5
Update GP5E01.ini 2024-02-23 13:07:32 -05:00
Nayla
4af52a6fb0
Update GP6E01.ini 2024-02-22 20:51:37 -05:00
Nayla
bbd66d19fe
Update GP6E01.ini 2024-02-22 20:38:00 -05:00
Nayla
2f97f71f0c
Update GP7E01.ini 2024-02-22 20:34:51 -05:00
Nayla
77556d06d8
Update GP7E01.ini 2024-02-22 20:27:44 -05:00
Nayla
474f49ccc6
Update GP7E01.ini 2024-02-21 19:30:43 -05:00
Nayla
25dd81f802
Update GP6E01.ini 2024-02-21 19:28:11 -05:00
Nayla
7a97699ed4
Update GMPE01.ini 2024-02-21 18:43:46 -05:00
Nayla
2b49329053
Update GP5E01.ini 2024-02-16 15:47:44 -05:00
Nayla
90ecedf6f8
Update GP5E01.ini 2024-02-16 14:20:17 -05:00
Nayla
f78271e9af
Update GP5E01.ini 2024-02-14 18:59:51 -05:00
Nayla
2b7ff1938b
Update GP7E01.ini 2024-02-12 17:55:34 -05:00
Nayla
9aeecb54f3
Update GP6E01.ini 2024-02-12 17:54:56 -05:00
Nayla
db79197103
Update GP6E01.ini 2024-02-09 01:13:03 -05:00
Nayla
d98bbb0f59
Update GP6E01.ini 2024-02-08 22:35:45 -05:00
Nayla
b0d1d92461
Update GP6E01.ini 2024-02-08 16:30:01 -05:00
Nayla
d5ab3fb0b4
Update GP6E01.ini 2024-02-08 15:30:40 -05:00
AGuy27
573102d4cf
Update and rename G5BE4Z.ini to G5B.ini 2024-02-03 15:32:13 -05:00
AGuy27
3ae535fa05
Create G5BE4Z.ini
Fixes Strike Force Bowling blank texture
2024-02-03 00:35:16 -05:00
Nayla Hanegan
eb30b42683 Merge branch 'master' of https://github.com/MarioPartyNetplay/Dolphin-MPN 2024-01-29 23:16:37 -05:00
Nayla Hanegan
371335d017 extras folder 2024-01-29 23:15:47 -05:00
Nayla
34258f96e6
Update GP7E01.ini 2024-01-29 14:45:04 -05:00
Nayla
e5e1d9f5b9
Update GP7E01.ini 2024-01-29 14:44:23 -05:00
Nayla
0e384c1251
Update GMPE01.ini 2024-01-28 16:31:24 -05:00
Nayla
41ee5f5809
Update GP5E01.ini 2024-01-28 16:07:26 -05:00
Nayla
b17b09b024
Update GP6E01.ini 2024-01-28 15:31:31 -05:00
Nayla
673ca8364f
Update GP7E01.ini 2024-01-28 11:50:15 -05:00
Nayla
b7d3119bf5
Update GP7E01.ini 2024-01-28 11:39:45 -05:00
Nayla Hanegan
a0932d3f4a Merge branch 'master' of https://github.com/MarioPartyNetplay/Dolphin-MPN 2024-01-27 04:44:42 -05:00
Nayla Hanegan
0af9a3ae8f Merge branch 'master' of https://github.com/dolphin-emu/dolphin 2024-01-27 04:44:26 -05:00
Nayla
eee19d43dd
Update RM8E01.ini 2024-01-27 04:43:16 -05:00
Nayla
95456c9573
Update GMPE01.ini 2024-01-27 04:41:29 -05:00
Nayla
16a51ef5ca
Update GP5E01.ini 2024-01-27 04:38:38 -05:00
Nayla
ff32b576d4
Update GP6E01.ini 2024-01-27 04:35:44 -05:00
Nayla
f230ed2cee
Update GP7E01.ini 2024-01-27 04:30:07 -05:00
administrator
3656142c27 Gp7: fix bug 2024-01-16 15:24:22 -05:00
BuildTools
a0ccb255b3 GameINI: Octomania text fix 2024-01-16 03:38:32 -05:00
Mai
8a9d168775
Merge pull request #12477 from JosJuice/r8a-efb2tex
GameSettings: Don't force EFB to RAM for PokéPark Wii
2024-01-06 20:10:17 -05:00
Nayla Hanegan
394228990a
commit changes 2024-01-04 19:42:18 -05:00
Patrick Ferry
a061678b31 Gameini: Disable "Immediately Present XFB" for Racquet Sports
This was causing the game to output thousands of FPS during the loading screen when it would run uncapped if Immediately Present XFB was enabled.

Please see Redmine 13447 for reference.
2024-01-03 20:32:11 +00:00
JosJuice
d423ddc275 GameSettings: Don't force EFB to RAM for PokéPark Wii
This is another one of those games that has an optional screenshot
feature where the images end up all black if you have Store EFB Copies
to Texture Only turned on. Like for other such games, let's not force
Store EFB Copies to Texture Only off, since it's a large performance
impact for a feature most players won't use.

There's one wrinkle here. As part of teaching the player how to take
screenshots, the game forces the player to take a screenshot before it
lets them progress in the story. However, the game doesn't care what's
in the screenshot, so you can progress just fine even if Store EFB
Copies to Texture Only is turned on. I personally tested it.
2024-01-03 21:26:49 +01:00