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43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
// Copyright 2023 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <fmt/format.h>
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#include <picojson.h>
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#include "Common/EnumFormatter.h"
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#include "VideoCommon/Assets/CustomAsset.h"
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#include "VideoCommon/Assets/CustomTextureData.h"
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#include "VideoCommon/RenderState.h"
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namespace VideoCommon
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{
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struct TextureAndSamplerData
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{
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static bool FromJson(const CustomAssetLibrary::AssetID& asset_id, const picojson::object& json,
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TextureAndSamplerData* data);
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static void ToJson(picojson::object* obj, const TextureAndSamplerData& data);
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AbstractTextureType type;
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CustomTextureData texture_data;
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SamplerState sampler;
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};
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class TextureAsset final : public CustomLoadableAsset<CustomTextureData>
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{
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public:
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using CustomLoadableAsset::CustomLoadableAsset;
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private:
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CustomAssetLibrary::LoadInfo LoadImpl(const CustomAssetLibrary::AssetID& asset_id) override;
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};
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class TextureAndSamplerAsset final : public CustomLoadableAsset<TextureAndSamplerData>
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{
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public:
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using CustomLoadableAsset::CustomLoadableAsset;
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private:
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CustomAssetLibrary::LoadInfo LoadImpl(const CustomAssetLibrary::AssetID& asset_id) override;
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};
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} // namespace VideoCommon
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