LibWeb/WebGL2: Implement UNIFORM_BUFFER_OFFSET_ALIGNMENT parameter

This commit is contained in:
Luke Wilde 2024-12-13 19:25:21 +00:00 committed by Alexander Kalenik
parent 8b07af9801
commit 1fc8353da0
Notes: github-actions[bot] 2024-12-14 08:08:37 +00:00

View file

@ -176,6 +176,7 @@ static void generate_get_parameter(SourceGenerator& generator, int webgl_version
{ "MAX_VERTEX_UNIFORM_COMPONENTS"sv, { "GLint"sv }, 2 },
{ "MAX_UNIFORM_BLOCK_SIZE"sv, { "GLint64"sv }, 2 },
{ "MAX_UNIFORM_BUFFER_BINDINGS"sv, { "GLint"sv }, 2 },
{ "UNIFORM_BUFFER_OFFSET_ALIGNMENT"sv, { "GLint"sv }, 2 },
};
auto is_primitive_type = [](StringView type) {