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LibWeb/WebGL2: Implement UNIFORM_BUFFER_OFFSET_ALIGNMENT parameter
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github-actions[bot]
2024-12-14 08:08:37 +00:00
Author: https://github.com/Lubrsi
Commit: 1fc8353da0
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2905
1 changed files with 1 additions and 0 deletions
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@ -176,6 +176,7 @@ static void generate_get_parameter(SourceGenerator& generator, int webgl_version
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{ "MAX_VERTEX_UNIFORM_COMPONENTS"sv, { "GLint"sv }, 2 },
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{ "MAX_VERTEX_UNIFORM_COMPONENTS"sv, { "GLint"sv }, 2 },
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{ "MAX_UNIFORM_BLOCK_SIZE"sv, { "GLint64"sv }, 2 },
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{ "MAX_UNIFORM_BLOCK_SIZE"sv, { "GLint64"sv }, 2 },
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{ "MAX_UNIFORM_BUFFER_BINDINGS"sv, { "GLint"sv }, 2 },
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{ "MAX_UNIFORM_BUFFER_BINDINGS"sv, { "GLint"sv }, 2 },
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{ "UNIFORM_BUFFER_OFFSET_ALIGNMENT"sv, { "GLint"sv }, 2 },
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};
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};
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auto is_primitive_type = [](StringView type) {
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auto is_primitive_type = [](StringView type) {
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