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LibWeb: Pass PaintingSurface into DisplayListPlayer::execute()
Deleteing set_surface() makes DisplayListPlayer API a bit more intuitive because now caller doesn't have to think whether it's necessary to restore previous surface after execution, instead DisplayListPlayer takes care of it by maintaining a stack of surfaces.
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Notes:
github-actions[bot]
2025-04-01 21:40:08 +00:00
Author: https://github.com/kalenikaliaksandr
Commit: 24527b6ae3
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/4175
7 changed files with 18 additions and 19 deletions
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@ -49,8 +49,7 @@ void RenderingThread::rendering_thread_loop()
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break;
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}
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m_skia_player->set_surface(task->painting_surface);
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m_skia_player->execute(*task->display_list);
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m_skia_player->execute(*task->display_list, task->painting_surface);
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m_main_thread_event_loop.deferred_invoke([callback = move(task->callback)] {
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callback();
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});
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