LibWeb/WebGL: Implement copyTexImage2D

Used by d3wasm for effects that use the current framebuffer as the
texture, such as screen wipes.
This commit is contained in:
Luke Wilde 2025-01-28 16:09:42 +00:00 committed by Alexander Kalenik
parent 748d316973
commit 46f986bc2b
Notes: github-actions[bot] 2025-01-28 18:02:39 +00:00

View file

@ -66,7 +66,7 @@ interface mixin WebGLRenderingContextBase {
undefined colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
undefined compileShader(WebGLShader shader);
[FIXME] undefined copyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
undefined copyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
[FIXME] undefined copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
WebGLBuffer? createBuffer();