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LibWeb/WebGL: Implement copyTexImage2D
Used by d3wasm for effects that use the current framebuffer as the texture, such as screen wipes.
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github-actions[bot]
2025-01-28 18:02:39 +00:00
Author: https://github.com/Lubrsi Commit: https://github.com/LadybirdBrowser/ladybird/commit/46f986bc2b4 Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/3384
1 changed files with 1 additions and 1 deletions
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@ -66,7 +66,7 @@ interface mixin WebGLRenderingContextBase {
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undefined colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
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undefined compileShader(WebGLShader shader);
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[FIXME] undefined copyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
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undefined copyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
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[FIXME] undefined copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
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WebGLBuffer? createBuffer();
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