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CodeGenerators: Change variable name from "matrix" to "vector" [WebGL]
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parent
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544a0216cf
Notes:
github-actions[bot]
2024-12-13 08:20:27 +00:00
Author: https://github.com/kalenikaliaksandr
Commit: 544a0216cf
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2878
Reviewed-by: https://github.com/ADKaster
Reviewed-by: https://github.com/gmta
1 changed files with 10 additions and 10 deletions
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@ -698,39 +698,39 @@ public:
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}
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if (function.name == "uniform1fv"sv || function.name == "uniform2fv"sv || function.name == "uniform3fv"sv || function.name == "uniform4fv"sv) {
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auto number_of_matrix_elements = function.name.substring_view(7, 1);
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function_impl_generator.set("number_of_matrix_elements", number_of_matrix_elements);
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auto number_of_vector_elements = function.name.substring_view(7, 1);
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function_impl_generator.set("number_of_vector_elements", number_of_vector_elements);
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function_impl_generator.append(R"~~~(
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if (v.has<Vector<float>>()) {
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auto& data = v.get<Vector<float>>();
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glUniform@number_of_matrix_elements@fv(location->handle(), data.size() / @number_of_matrix_elements@, data.data());
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glUniform@number_of_vector_elements@fv(location->handle(), data.size() / @number_of_vector_elements@, data.data());
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return;
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}
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auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*v.get<GC::Root<WebIDL::BufferSource>>()->raw_object());
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auto& float32_array = verify_cast<JS::Float32Array>(typed_array_base);
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float const* data = float32_array.data().data();
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auto count = float32_array.array_length().length() / @number_of_matrix_elements@;
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glUniform@number_of_matrix_elements@fv(location->handle(), count, data);
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auto count = float32_array.array_length().length() / @number_of_vector_elements@;
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glUniform@number_of_vector_elements@fv(location->handle(), count, data);
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)~~~");
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continue;
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}
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if (function.name == "uniform1iv"sv || function.name == "uniform2iv"sv || function.name == "uniform3iv"sv || function.name == "uniform4iv"sv) {
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auto number_of_matrix_elements = function.name.substring_view(7, 1);
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function_impl_generator.set("number_of_matrix_elements", number_of_matrix_elements);
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auto number_of_vector_elements = function.name.substring_view(7, 1);
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function_impl_generator.set("number_of_vector_elements", number_of_vector_elements);
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function_impl_generator.append(R"~~~(
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if (v.has<Vector<int>>()) {
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auto& data = v.get<Vector<int>>();
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glUniform@number_of_matrix_elements@iv(location->handle(), data.size() / @number_of_matrix_elements@, data.data());
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glUniform@number_of_vector_elements@iv(location->handle(), data.size() / @number_of_vector_elements@, data.data());
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return;
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}
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auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*v.get<GC::Root<WebIDL::BufferSource>>()->raw_object());
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auto& int32_array = verify_cast<JS::Int32Array>(typed_array_base);
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int const* data = int32_array.data().data();
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auto count = int32_array.array_length().length() / @number_of_matrix_elements@;
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glUniform@number_of_matrix_elements@iv(location->handle(), count, data);
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auto count = int32_array.array_length().length() / @number_of_vector_elements@;
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glUniform@number_of_vector_elements@iv(location->handle(), count, data);
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)~~~");
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continue;
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}
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