LibWeb+LibJS: Make the EventTarget hierarchy (incl. DOM) GC-allocated

This is a monster patch that turns all EventTargets into GC-allocated
PlatformObjects. Their C++ wrapper classes are removed, and the LibJS
garbage collector is now responsible for their lifetimes.

There's a fair amount of hacks and band-aids in this patch, and we'll
have a lot of cleanup to do after this.
This commit is contained in:
Andreas Kling 2022-08-28 13:42:07 +02:00
commit 6f433c8656
Notes: sideshowbarker 2024-07-17 07:28:15 +09:00
445 changed files with 4797 additions and 4268 deletions

View file

@ -16,18 +16,16 @@ struct WebGLContextEventInit final : public DOM::EventInit {
};
class WebGLContextEvent final : public DOM::Event {
JS_OBJECT(WebGLContextEvent, DOM::Event);
WEB_PLATFORM_OBJECT(WebGLContextEvent, DOM::Event);
public:
static WebGLContextEvent* create(Bindings::WindowObject&, FlyString const& type, WebGLContextEventInit const& event_init);
static WebGLContextEvent* create_with_global_object(Bindings::WindowObject&, FlyString const& type, WebGLContextEventInit const& event_init);
static WebGLContextEvent* create(HTML::Window&, FlyString const& type, WebGLContextEventInit const& event_init);
static WebGLContextEvent* create_with_global_object(HTML::Window&, FlyString const& type, WebGLContextEventInit const& event_init);
WebGLContextEvent(Bindings::WindowObject&, FlyString const& type, WebGLContextEventInit const& event_init);
WebGLContextEvent(HTML::Window&, FlyString const& type, WebGLContextEventInit const& event_init);
virtual ~WebGLContextEvent() override;
WebGLContextEvent& impl() { return *this; }
String const& status_message() const { return m_status_message; }
private: