LibWeb/WebGL2: Implement texSubImage2D with ArrayBufferView and offset

This commit is contained in:
Luke Wilde 2024-12-13 18:57:00 +00:00 committed by Alexander Kalenik
commit 766f4d2ec4
Notes: github-actions[bot] 2024-12-14 08:09:26 +00:00
2 changed files with 14 additions and 1 deletions

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@ -36,7 +36,7 @@ interface mixin WebGL2RenderingContextOverloads {
// May throw DOMException
[FIXME] undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, TexImageSource source);
[FIXME] undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, [AllowShared] ArrayBufferView srcData, unsigned long long srcOffset);
undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, [AllowShared] ArrayBufferView srcData, unsigned long long srcOffset);
[FIXME] undefined compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLintptr offset);
[FIXME] undefined compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, [AllowShared] ArrayBufferView srcData, optional unsigned long long srcOffset = 0, optional GLuint srcLengthOverride = 0);