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LibWeb: Add a simplified Notification constructor
This allows the Notification object to be created in javascript without any additional functionalities. It passes two wpt tests which require a call to the notification constructor with no arguments. https://wpt.live/notifications/constructor-basic.https.html https://wpt.live/notifications/constructor-invalid.https.html
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github-actions[bot]
2025-09-24 10:54:18 +00:00
Author: https://github.com/NiccoloAntonelliDziri 🔰
Commit: a72b0c29bb
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/6219
Reviewed-by: https://github.com/AtkinsSJ ✅
12 changed files with 263 additions and 0 deletions
39
Libraries/LibWeb/NotificationsAPI/Notification.cpp
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39
Libraries/LibWeb/NotificationsAPI/Notification.cpp
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/*
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* Copyright (c) 2025, Niccolo Antonelli-Dziri <niccolo.antonelli-dziri@protonmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/Runtime/Realm.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/Bindings/NotificationPrototype.h>
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#include <LibWeb/NotificationsAPI/Notification.h>
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namespace Web::NotificationsAPI {
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GC_DEFINE_ALLOCATOR(Notification);
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Notification::Notification(JS::Realm& realm)
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: DOM::EventTarget(realm)
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{
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}
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// https://notifications.spec.whatwg.org/#constructors
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WebIDL::ExceptionOr<GC::Ref<Notification>> Notification::construct_impl(
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JS::Realm& realm,
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String, // FIXME: title is unused
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Optional<NotificationOptions>) // FIXME: options is unused
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{
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// FIXME: all of the steps specified in the spec
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return realm.create<Notification>(realm);
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}
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void Notification::initialize(JS::Realm& realm)
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{
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WEB_SET_PROTOTYPE_FOR_INTERFACE(Notification);
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Base::initialize(realm);
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}
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}
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60
Libraries/LibWeb/NotificationsAPI/Notification.h
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60
Libraries/LibWeb/NotificationsAPI/Notification.h
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/*
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* Copyright (c) 2025, Niccolo Antonelli-Dziri <niccolo.antonelli-dziri@protonmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Optional.h>
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#include <AK/String.h>
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#include <AK/Vector.h>
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#include <LibJS/Runtime/Value.h>
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#include <LibWeb/DOM/EventTarget.h>
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#include <LibWeb/HighResolutionTime/EpochTimeStamp.h>
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namespace Web::NotificationsAPI {
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struct NotificationAction {
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String action;
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String title;
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Optional<String> navigate;
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Optional<String> icon;
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};
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struct NotificationOptions {
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Bindings::NotificationDirection dir = Bindings::NotificationDirection::Auto;
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String lang = ""_string;
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String body = ""_string;
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Optional<String> navigate;
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String tag = ""_string;
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Optional<String> image;
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Optional<String> icon;
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Optional<String> badge;
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// VibratePattern vibrate; // FIXME: properly implement vibrate pattern
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Optional<HighResolutionTime::EpochTimeStamp> timestamp;
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bool renotify = false;
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Optional<bool> silent;
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bool require_interaction = false;
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JS::Value data;
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Vector<NotificationAction> actions;
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};
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// https://notifications.spec.whatwg.org/#notifications
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class WEB_API Notification final : public DOM::EventTarget {
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WEB_PLATFORM_OBJECT(Notification, DOM::EventTarget);
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GC_DECLARE_ALLOCATOR(Notification);
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public:
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[[nodiscard]] static WebIDL::ExceptionOr<GC::Ref<Notification>> construct_impl(
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JS::Realm& realm,
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String title,
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Optional<NotificationOptions> options);
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private:
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Notification(JS::Realm&);
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virtual void initialize(JS::Realm&) override;
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};
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}
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76
Libraries/LibWeb/NotificationsAPI/Notification.idl
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76
Libraries/LibWeb/NotificationsAPI/Notification.idl
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#import <DOM/EventTarget.idl>
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#import <HighResolutionTime/EpochTimeStamp.idl>
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// https://notifications.spec.whatwg.org/#notification
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[Exposed=(Window,Worker)]
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interface Notification : EventTarget {
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constructor(DOMString title, optional NotificationOptions options = {});
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// FIXME: static readonly attribute NotificationPermission permission;
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// FIXME: [Exposed=Window] static Promise<NotificationPermission> requestPermission(optional NotificationPermissionCallback deprecatedCallback);
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// FIXME: static readonly attribute unsigned long maxActions;
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[FIXME] attribute EventHandler onclick;
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[FIXME] attribute EventHandler onshow;
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[FIXME] attribute EventHandler onerror;
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[FIXME] attribute EventHandler onclose;
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[FIXME] readonly attribute DOMString title;
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[FIXME] readonly attribute NotificationDirection dir;
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[FIXME] readonly attribute DOMString lang;
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[FIXME] readonly attribute DOMString body;
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[FIXME] readonly attribute USVString navigate;
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[FIXME] readonly attribute DOMString tag;
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[FIXME] readonly attribute USVString image;
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[FIXME] readonly attribute USVString icon;
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[FIXME] readonly attribute USVString badge;
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// FIXME: [SameObject] readonly attribute FrozenArray<unsigned long> vibrate;
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[FIXME] readonly attribute EpochTimeStamp timestamp;
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[FIXME] readonly attribute boolean renotify;
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[FIXME] readonly attribute boolean? silent;
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[FIXME] readonly attribute boolean requireInteraction;
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// FIXME: [SameObject] readonly attribute any data;
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// FIXME: [SameObject] readonly attribute FrozenArray<NotificationAction> actions;
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[FIXME] undefined close();
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};
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dictionary NotificationOptions {
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NotificationDirection dir = "auto";
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DOMString lang = "";
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DOMString body = "";
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USVString navigate;
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DOMString tag = "";
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USVString image;
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USVString icon;
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USVString badge;
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// FIXME: VibratePattern vibrate;
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EpochTimeStamp timestamp;
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boolean renotify = false;
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boolean? silent = null;
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boolean requireInteraction = false;
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any data = null;
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sequence<NotificationAction> actions = [];
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};
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enum NotificationPermission {
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"default",
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"denied",
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"granted"
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};
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enum NotificationDirection {
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"auto",
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"ltr",
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"rtl"
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};
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dictionary NotificationAction {
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required DOMString action;
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required DOMString title;
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USVString navigate;
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USVString icon;
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};
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[FIXME] callback NotificationPermissionCallback = undefined (NotificationPermission permission);
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