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LibWeb/WebGL: Implement uniform{1,2,3,4}{i,f}v calls for WebGL2
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cfff38a176
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github-actions[bot]
2024-12-13 08:20:14 +00:00
Author: https://github.com/kalenikaliaksandr
Commit: cfff38a176
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2878
Reviewed-by: https://github.com/ADKaster
Reviewed-by: https://github.com/gmta
2 changed files with 38 additions and 17 deletions
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@ -43,15 +43,15 @@ interface mixin WebGL2RenderingContextOverloads {
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[FIXME] undefined compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLintptr offset);
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[FIXME] undefined compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,GLsizei width, GLsizei height, GLenum format, [AllowShared] ArrayBufferView srcData, optional unsigned long long srcOffset = 0, optional GLuint srcLengthOverride = 0);
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[FIXME] undefined uniform1fv(WebGLUniformLocation? location, Float32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
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[FIXME] undefined uniform2fv(WebGLUniformLocation? location, Float32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
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[FIXME] undefined uniform3fv(WebGLUniformLocation? location, Float32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
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[FIXME] undefined uniform4fv(WebGLUniformLocation? location, Float32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
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undefined uniform1fv(WebGLUniformLocation? location, Float32List v, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
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undefined uniform2fv(WebGLUniformLocation? location, Float32List v, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
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undefined uniform3fv(WebGLUniformLocation? location, Float32List v, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
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undefined uniform4fv(WebGLUniformLocation? location, Float32List v, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
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[FIXME] undefined uniform1iv(WebGLUniformLocation? location, Int32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
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[FIXME] undefined uniform2iv(WebGLUniformLocation? location, Int32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
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[FIXME] undefined uniform3iv(WebGLUniformLocation? location, Int32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
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[FIXME] undefined uniform4iv(WebGLUniformLocation? location, Int32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
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undefined uniform1iv(WebGLUniformLocation? location, Int32List v, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
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undefined uniform2iv(WebGLUniformLocation? location, Int32List v, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
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undefined uniform3iv(WebGLUniformLocation? location, Int32List v, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
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undefined uniform4iv(WebGLUniformLocation? location, Int32List v, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
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[FIXME] undefined uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
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[FIXME] undefined uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
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