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LibWeb/WebGL: Implement createRenderbuffer
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parent
135facb1b5
commit
d185c2c28c
Notes:
github-actions[bot]
2024-12-05 20:43:32 +00:00
Author: https://github.com/Lubrsi
Commit: d185c2c28c
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2791
Reviewed-by: https://github.com/gmta
Reviewed-by: https://github.com/shannonbooth
4 changed files with 21 additions and 4 deletions
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@ -4,6 +4,7 @@
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* SPDX-License-Identifier: BSD-2-Clause
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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*/
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#include <LibJS/Runtime/Realm.h>
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#include <LibWeb/Bindings/WebGLRenderbufferPrototype.h>
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#include <LibWeb/Bindings/WebGLRenderbufferPrototype.h>
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#include <LibWeb/WebGL/WebGLRenderbuffer.h>
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#include <LibWeb/WebGL/WebGLRenderbuffer.h>
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@ -11,8 +12,13 @@ namespace Web::WebGL {
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GC_DEFINE_ALLOCATOR(WebGLRenderbuffer);
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GC_DEFINE_ALLOCATOR(WebGLRenderbuffer);
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WebGLRenderbuffer::WebGLRenderbuffer(JS::Realm& realm)
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GC::Ptr<WebGLRenderbuffer> WebGLRenderbuffer::create(JS::Realm& realm, GLuint handle)
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: WebGLObject(realm, 0)
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{
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return realm.heap().allocate<WebGLRenderbuffer>(realm, handle);
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}
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WebGLRenderbuffer::WebGLRenderbuffer(JS::Realm& realm, GLuint handle)
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: WebGLObject(realm, handle)
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{
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{
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}
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}
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@ -15,10 +15,12 @@ class WebGLRenderbuffer final : public WebGLObject {
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GC_DECLARE_ALLOCATOR(WebGLRenderbuffer);
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GC_DECLARE_ALLOCATOR(WebGLRenderbuffer);
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public:
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public:
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static GC::Ptr<WebGLRenderbuffer> create(JS::Realm& realm, GLuint handle);
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virtual ~WebGLRenderbuffer();
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virtual ~WebGLRenderbuffer();
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protected:
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protected:
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explicit WebGLRenderbuffer(JS::Realm&);
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explicit WebGLRenderbuffer(JS::Realm&, GLuint handle);
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};
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};
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}
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}
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@ -71,7 +71,7 @@ interface mixin WebGLRenderingContextBase {
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WebGLBuffer? createBuffer();
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WebGLBuffer? createBuffer();
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WebGLFramebuffer? createFramebuffer();
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WebGLFramebuffer? createFramebuffer();
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WebGLProgram? createProgram();
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WebGLProgram? createProgram();
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[FIXME] WebGLRenderbuffer? createRenderbuffer();
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WebGLRenderbuffer? createRenderbuffer();
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WebGLShader? createShader(GLenum type);
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WebGLShader? createShader(GLenum type);
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WebGLTexture? createTexture();
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WebGLTexture? createTexture();
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@ -424,6 +424,15 @@ public:
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continue;
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continue;
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}
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}
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if (function.name == "createRenderbuffer"sv) {
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function_impl_generator.append(R"~~~(
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GLuint handle = 0;
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glGenRenderbuffers(1, &handle);
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return WebGLRenderbuffer::create(m_realm, handle);
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)~~~");
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continue;
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}
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if (function.name == "shaderSource"sv) {
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if (function.name == "shaderSource"sv) {
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function_impl_generator.append(R"~~~(
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function_impl_generator.append(R"~~~(
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Vector<GLchar*> strings;
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Vector<GLchar*> strings;
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