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LibThreading: Wake up the background worker thread when there's work
The worker thread used for BackgroundAction was going to sleep for 1 second at a time (when there was nothing to do.) This made using background actions for anything interactive quite unresponsive since you had to wait up to 1 second before it even started on your task. We now use a simple Unix pipe to signal the worker thread that a new work item is available. This makes Assistant way more responsive when typing. :^)
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parent
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e8579ed24a
Notes:
sideshowbarker
2024-07-18 10:29:44 +09:00
Author: https://github.com/awesomekling
Commit: e8579ed24a
2 changed files with 36 additions and 18 deletions
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@ -1,5 +1,6 @@
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/*
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* Copyright (c) 2019-2020, Sergey Bugaev <bugaevc@serenityos.org>
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* Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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@ -8,24 +9,33 @@
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#include <LibThreading/BackgroundAction.h>
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#include <LibThreading/Lock.h>
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#include <LibThreading/Thread.h>
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#include <unistd.h>
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static Threading::Lockable<Queue<Function<void()>>>* s_all_actions;
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static Threading::Thread* s_background_thread;
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static int s_notify_pipe_fds[2];
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static intptr_t background_thread_func()
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{
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while (true) {
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Function<void()> work_item;
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char buffer[1];
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auto nread = read(s_notify_pipe_fds[0], buffer, sizeof(buffer));
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if (nread < 0) {
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perror("read");
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_exit(1);
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}
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Vector<Function<void()>> work_items;
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{
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Threading::Locker locker(s_all_actions->lock());
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if (!s_all_actions->resource().is_empty())
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work_item = s_all_actions->resource().dequeue();
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while (!s_all_actions->resource().is_empty()) {
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work_items.append(s_all_actions->resource().dequeue());
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}
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}
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if (work_item)
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for (auto& work_item : work_items)
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work_item();
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else
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sleep(1);
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}
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VERIFY_NOT_REACHED();
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@ -33,22 +43,32 @@ static intptr_t background_thread_func()
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static void init()
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{
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if (pipe(s_notify_pipe_fds) < 0) {
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perror("pipe");
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_exit(1);
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}
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s_all_actions = new Threading::Lockable<Queue<Function<void()>>>();
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s_background_thread = &Threading::Thread::construct(background_thread_func).leak_ref();
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s_background_thread->set_name("Background thread");
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s_background_thread->start();
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}
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Threading::Lockable<Queue<Function<void()>>>& Threading::BackgroundActionBase::all_actions()
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{
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if (s_all_actions == nullptr)
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init();
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return *s_all_actions;
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}
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Threading::Thread& Threading::BackgroundActionBase::background_thread()
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{
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if (s_background_thread == nullptr)
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init();
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return *s_background_thread;
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}
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void Threading::BackgroundActionBase::enqueue_work(Function<void()> work)
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{
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if (s_all_actions == nullptr)
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init();
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Locker locker(s_all_actions->lock());
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s_all_actions->resource().enqueue(move(work));
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char ch = 'x';
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if (write(s_notify_pipe_fds[1], &ch, sizeof(ch)) < 0) {
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perror("write");
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_exit(1);
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}
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}
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