LibWeb/WebGL: Implement copyTexSubImage2D

Used by d3wasm for effects that use the current framebuffer as the
texture, such as screen wipes.
This commit is contained in:
Luke Wilde 2025-01-28 16:25:03 +00:00 committed by Alexander Kalenik
commit f4649aa40d
Notes: github-actions[bot] 2025-01-28 18:02:34 +00:00

View file

@ -67,7 +67,7 @@ interface mixin WebGLRenderingContextBase {
undefined compileShader(WebGLShader shader);
undefined copyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
[FIXME] undefined copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
undefined copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
WebGLBuffer? createBuffer();
WebGLFramebuffer? createFramebuffer();