LibWeb/WebGL: Implement getUniformBlockIndex

This commit is contained in:
Luke Wilde 2024-12-24 18:53:59 +00:00 committed by Alexander Kalenik
parent 216d5b33be
commit f66f01ce53
Notes: github-actions[bot] 2025-01-08 14:59:25 +00:00

View file

@ -421,7 +421,7 @@ interface mixin WebGL2RenderingContextBase {
[FIXME] any getIndexedParameter(GLenum target, GLuint index);
[FIXME] sequence<GLuint>? getUniformIndices(WebGLProgram program, sequence<DOMString> uniformNames);
[FIXME] any getActiveUniforms(WebGLProgram program, sequence<GLuint> uniformIndices, GLenum pname);
[FIXME] GLuint getUniformBlockIndex(WebGLProgram program, DOMString uniformBlockName);
GLuint getUniformBlockIndex(WebGLProgram program, DOMString uniformBlockName);
any getActiveUniformBlockParameter(WebGLProgram program, GLuint uniformBlockIndex, GLenum pname);
DOMString? getActiveUniformBlockName(WebGLProgram program, GLuint uniformBlockIndex);
undefined uniformBlockBinding(WebGLProgram program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);