Before this change, we were going through the chain of base classes for
each IDL interface object and having them set the prototype to their
prototype.
Instead of doing that, reorder things so that we set the right prototype
immediately in Foo::initialize(), and then don't bother in all the base
class overrides.
This knocks off a ~1% profile item on Speedometer 3.
These callbacks are evaluated synchronously via JS::Call. We do not need
to construct an expensive RootVector container just to immediately
invoke the callbacks.
Stylistically, this also helps indicate where the actual arguments start
at the call sites, by wrapping the arguments in braces.
We were previously assuming that dictionary members were always
required when being returned.
This is a bit of a weird case, because unlike _input_ dictionaries
which the spec marks as required, 'result' dictionaries do not seem to
be marked in spec IDL as required. This is still fine from the POV that
the spec is written as it states that we should only be putting the
values into the dictionary if the value exists.
We could do this through some metaprogramming constexpr type checks.
For example, if the type in our C++ representation was not an
Optional, we can skip the has_value check.
Instead of doing that, change the IDL of the result dictionaries to
annotate these members so that the IDL generator knows this
information up front. While all current cases have every single
member returned or not returned, it is conceivable that the spec
could have a situation that one member is always returned (and
should get marked as required), while the others are optionally
returned. Therefore, this new GenerateAsRequired attribute is
applied for each individual member.
https://webaudio.github.io/web-audio-api/#AnalyserNode
Most of the interface is naively implemented. Container types
probably need adjusted (Vector<double> is used for all the processing).
A Fourier Transform is needed, but that's waiting on either a 3rd
party library or a complex number type.
There are lots of simple miscellaneous filters that need to be applied.
It could be reasonable to implement from scratch, supposing that
it can be parallelized. It might be hard to find one library with
everything. Not my call though.
Some additional scaffolding around blocks and render quanta is
probably needed before this is developed much further, which
probably comes in at the level of the AudioNode.
Co-authored-by: Tim Ledbetter <tim.ledbetter@ladybird.org>
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:
* JS::NonnullGCPtr -> GC::Ref
* JS::GCPtr -> GC::Ptr
* JS::HeapFunction -> GC::Function
* JS::CellImpl -> GC::Cell
* JS::Handle -> GC::Root
The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.
As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.