This patch adds two script lists to Document:
- Scripts to execute when parsing has finished
- Scripts to execute as soon as possible
Since we don't actually load scripts asynchronously yet (we just do a
synchronous load when parsing the <script> element for simplicity),
these are already loaded by the time we get to "The end" of parsing.
If we have an <a> element on the list of active formatting elements
when hitting another "a" start tag, that's a parse error. Recover by
using the AAA.
I've been using this in the new HTML parser and it makes it much easier
to understand the state of unfinished code branches.
TODO() is for places where it's okay to end up but we need to implement
something there.
ASSERT_NOT_REACHED() is for places where it's not okay to end up, and
something has gone wrong.
.. and make travis run it.
I renamed check-license-headers.sh to check-style.sh and expanded it so
that it now also checks for the presence of "#pragma once" in .h files.
It also checks the presence of a (single) blank line above and below the
"#pragma once" line.
I also added "#pragma once" to all the files that need it: even the ones
we are not check.
I also added/removed blank lines in order to make the script not fail.
I also ran clang-format on the files I modified.
This patch adds an IndexedProperties object for storing indexed
properties within an Object. This accomplishes two goals: indexed
properties now have an associated descriptor, and objects now gracefully
handle sparse properties.
The IndexedProperties class is a wrapper around two other classes, one
for simple indexed properties storage, and one for general indexed
property storage. Simple indexed property storage is the common-case,
and is simply a vector of properties which all have attributes of
default_attributes (writable, enumerable, and configurable).
General indexed property storage is for a collection of indexed
properties where EITHER one or more properties have attributes other
than default_attributes OR there is a property with a large index (in
particular, large is '200' or higher).
Indexed properties are now treated relatively the same as storage within
the various Object methods. Additionally, there is a custom iterator
class for IndexedProperties which makes iteration easy. The iterator
skips empty values by default, but can be configured otherwise.
Likewise, it evaluates getters by default, but can be set not to.
This seems to have a higher chance of generating somewhat recognizable
content compared to inline layout. This problem will gradually go away
as we implement more display values.
We still don't handle non-ASCII input correctly, but at least now we'll
convert e.g ISO-8859-1 to UTF-8 before starting to tokenize.
This patch also makes "view source" work with the new parser. :^)
This is enough to parse the Google front page! (Note: I did have to
hack the tokenizer while parsing Google, in order to avoid named
character references screwing everything up. We'll fix that too soon
enough!)
While we're still supporting both the old and the new parser, we have
to deal with the way they load inline stylesheet (and scripts) a bit
differently.
The old parser loads all the text content up front, and then notifies
the containing element. The new parser creates the containing element
up front and appends text inside it afterwards.
For now, we simply do an empty "children_changed" notification when
first inserting a text node inside an element. This at least prevents
the CSS parser from choking on a single-character stylesheet.
The AAA is a somewhat daunting algorithm you have to run for certain
tag when inserted inside the <body> element. The purpose of it is to
resolve issues with mismatched tags.
This patch implements the first half of the AAA. We also move the
"list of active formatting elements" to its own class, since it kept
accumulating little behaviors. "Marker" entries are now signified by
null Element pointers in the list.
You can now pass "-n" to the browser to use the new HTML parser.
It's not turned on by default since it's still very immature, but this
is a huge step towards bringing it into maturity. :^)