The spec tells us to reject the promise with a RuntimeError instead of a
LinkError whenever the module's start function fails during module
instantiation. Fixes 1 WPT subtest in `wasm/core`.
Skia allows you to pass a bounding rect to its saveLayer() function as
an optimization when you know that you won't paint outside those bounds.
Unfortunately, we were passing a too-small rectangle that didn't take
into account transformed descendants, etc.
For now, simply pass null instead of a bounding rect. This way, Skia
figures it out internally. It may allocate larger temporary bitmaps than
needed this way, but at least we get more correct results. I've left
re-enabling the optimization as a FIXME in the code.
This fixes unwanted clipping in various parts of the Discord UI.
Both sides of the Editing internals now have to deal with some awkward
converting between UTF-8 and UTF-16, but the upside is that it
immediately exposed an issue with the `insertText` command: instead of
dealing with code units, it was iterating over code points causing the
selection to be updated only once instead of twice. This resulted in the
final selection potentially ending up in between a surrogate pair.
Fixes#5547 (pasting/typing surrogate pairs).
This behavior is part of the cyclic percentage contribution logic from
CSS-SIZING-3 which explicitly only applies to non-replaced boxes.
This fixes an issue on Discord where buttons in the settings UI were
cropped to a narrower width than intended.
Fixes#3572
Before this change, calc() would resolve to different types depending on
the nearest containing value context. This meant that rgb(calc(), ...)
by itself worked correctly due to fallbacks, but rgb(calc(), ...) inside
e.g a linear-gradient would create a calc() value that resolves to a
length, which subsequently got rejected by the color value parser.
Fixing this makes various little gradients show up on Discord.
At some point `hue-rotate` was changed to use `AngleOrCalculated`
rather than `Angle`, but `Angle` was still being used in a `visit`,
which otherwise defaulted to zero. This caused all `hue-rotate` angles
to serialize to zero.
Previously, an SVG with width of zero would have am intrinsic aspect
ratio of zero. With this change, if an SVG has a width or height of
zero, the intrinsic aspect ratio is determined by the SVG's viewbox.
...for `text-justify: inter-character`.
We previously had this mapped in Enums.json, but the behaviour is
different: `a=b` in Enums.json keeps `a` around but makes it behave the
same as `b`. A legacy name alias is instead expected to replace `a`
with `b`, so we have to do that separately.
We don't yet have a system for "legacy value aliases", but until we have
a lot of them we can handle them manually.
We also have to do this in two places because
parse_css_value_for_property() doesn't call any property-specific
parsing code.
The specification [1] indicates that the tentative used width and height
should be computed first, and if they exceed the `max-width` or
`max-height`, the rules should be applied again using the computed
values of `max-width` and `max-height`.
The only required change to follow the spec is to remove the early
`return` statements, in both `compute_width_for_replaced_element`
and `compute_height_for_replaced_element`.
Fixes#5100.
[1] https://www.w3.org/TR/CSS22/visudet.html#min-max-widths
To make {,de}serialization of ImageBitmap work we also had to add
support for creating an ImageBitmap from a HTMLCanvasElement in
WindowOrWorkerGlobalScopeMixin::create_image_bitmap_impl().
1. Fix typos in some macro invocations of these error types. We now use
a single xmacro to instantiate error definitions to prevent such
errors in the future.
2. Use the "WebAssembly." prefix as needed.
3. Allocate the error constructors and prototypes with `realm.create`
rather than `heap.allocate`. The latter does not invoke `initialize`
methods. This exposed the next issue:
4. Use the correct intrinsic prototype in the error constructor. We were
using the base native error prototype. We unfortunately cannot invoke
OrdinaryCreateFromConstructor from LibJS directly with the correct
prototype, so an implementation was added here.
5. Use intrinsic accessors to create the constructors. I don't think
this one was actually a fix, but it makes the setup look more like
other built-ins.
This fixes an issue where only the last KeyframeEffect applied to an
element would actually have an effect on the computed properties.
It was particularly noticeable when animating a shorthand property like
border-width, since only one of the border edges would have its width
actually animate.
By deferring the invalidation until all animations have been processed,
we also reduce the amount of work that gets done on pages with many
animations/transitions per element. Discord is very fond of this for
example.
...elements. Adds missing pseudo-element type passed into computed
properties getter.
Previously, due to this bug, we were using the element's computed
properties as the previous computed properties for its pseudo-elements.
This caused an excessive number of unintended CSS transitions to run.
The issue was particularly noticeable in Discord's emoji picker, where
each emoji has `::after` pseudo-element. We were incorrectly triggering
transitions on all their properties, resulting in significant
unnecessary work in style computation and animation event dispatching.
We now do the proper thing in terms of:
- Allowing percentages
- Returning the computed value in getComputedStyle
- Handling values out of the [0,1] range
Gains us 13 WPT passes in the imported tests.
Add global registry for registered properties and partial support
for `@property` rule. Enables registering properties with initial
values. Also adds basic retrieval via `var()`.
Note: This is not a complete `@property` implementation.
With the newly supported fuzzy matching in our test-web runner, we can
now define the expected maximum color channel and pixel count errors per
failing test and set a baseline they should not exceed.
The figures I added to these tests all come from my macOS M4 machine.
Most discrepancies seem to come from color calculations being slightly
off.
WPT reference tests can add metadata to tests to instruct the test
runner how to interpret the results. Because of this, it is not enough
to have an action that starts loading the (mis)match reference: we need
the test runner to receive the metadata so it can act accordingly.
This sets our test runner up for potentially supporting multiple
(mis)match references, and fuzzy rendering matches - the latter will be
implemented in the following commit.
This produces more granural information on the actual pixel errors
present between two bitmaps. It now also asserts that both bitmaps are
the same size, since we should never compare two differently sized
bitmaps anyway.
While 788d5368a7 took care of better text
marker positioning, this improves graphical marker positioning instead.
By looking at how Firefox and Chrome render markers, it's clear that
there are three parts to positioning a graphical marker:
* The containing space that the marker resides in;
* The marker dimensions;
* The distance between the marker and the start of the list item.
The space that the marker can be contained in, is the area to the left
of the list item with a height of the marker's line-height. The marker
dimensions are relative to the marker's font's pixel size: most of them
are a square at 35% of the font size, but the disclosure markers are
sized at 50% instead. Finally, the marker distance is always gauged at
50% of the font size.
So for example, a list item with `list-style-type: disc` and `font-size:
20px`, has 10px between its start and the right side of the marker, and
the marker's dimensions are 7x7.
The percentages I've chosen closely resemble how Firefox lays out its
list item markers.