This function converts a single wide character into its multibyte
representation (UTF-8 in our case). It is called from libc++'s
`std::basic_ostream<wchar_t>::flush`, which gets called at program exit
from a global destructor in order to flush `std::wcout`.
Lagom: Build with -fno-no-semantic-interposition
We build with this in non-lagom builds, and serenity's gcc even adds it
to its CC1_SPEC. Let's use it for lagom too.
Reduces the number of dynamic relocations in liblagom-js.so.0.0.0 (per
`objdump -R`) from 15133 to 14534, and increases its size back to 91M
(95156800 bytes), probably due to more inlining being possible.
This might help perf of lagom binaries.
We build with this in non-lagom builds, so there's no reason not
to use it in lagom builds as well.
Reduces the size of liblagom-js.so.0.0.0 from 94M to 90M
(from 98352784 to 93831056 bytes to be exact).
Spinlocks are tied to the platform they are built for, this is why they
have been moved into the Arch folder. They are still available via
"Locking/Spinlock.h"
An Aarch64 stub has been created
A new RegisterState header includes the platform specific RegisterState
header based on the platform being compiled.
The Aarch64 RegisterState header contains stubs for Debug
Previously, `box-shadow: none` would fail to parse, meaning that in this
example:
```css
p {
box-shadow: 20px 10px 5px magenta;
}
p.foo {
box-shadow: none;
}
```
... a `<p class="foo">` would still have a box-shadow, when it should
not have one. Now, we handle the `none` value. :^)
https://www.w3.org/TR/cssom/ is the more permanent home of the CSSOM
specification's latest version, and is up to date with the draft spec.
Also, https://drafts.csswg.org/ has been down multiple times recently
which made looking things up a pain.
The `CSSMediaRule::serialized()` code is to spec. The
`CSSSupportsRule::serialized()` code has no spec right now, but I'm
fairly confident it will be almost identical to media's, so I copied
that for now.
When booting on RPI3 firmware puts CPU in EL2 mode which is
different from QEMU's default EL3.
I've added logic to discover initial mode at boot
and then act accordingly. This results in Serenity corectly
switching to EL1 on target hardware now.
This saves having to save and load the parser state.
This could give an incorrect token in some cases where the parser
communicates to the lexer. However this is not applicable in any of the
current usages and this would require one to parse the current token
as normal which is exactly what you don't want to do in that scenario.
There used to be the silly bug that when the cursor was already at the
end of a span (e.g. because the user just pressed Ctrl-Right), then
Ctrl-Right had no effect.
This bug does not appear with Ctrl-Left because due to the order in
which the spans are iterated, the effective result is always correct.
This patch also makes it more apparent that the algorithm is
unnecessarily inefficient.
Previously, the initial call to update_selection() was missing, so if no
text was already selected, then Ctrl-Shift-End would only move the
cursor to the document end, but not select any text.
Well... sort of. This adds the function itself and all the scaffolding
from the ShadowRealm API (and basically completes its implementation).
However, we do not nearly have enough support for modules and imports,
so we currently pretend whatever was attempted to be imported failed -
once we have HostImportModuleDynamically it should be relatively easy to
complete the implementation.
Step 12 was using `lhs.is_bigint()` instead of `rhs.is_bigint()`,
meaning you got:
```js
1n == Object(1n); // true
Object(1n) == 1n; // false
```
This also adds spec comments to is_loosely_equal.
Typically size_t is used for indices, but we can take advantage of the
knowledge that there is approximately only 46K unique strings in the
generated UnicodeLocale.cpp file. Therefore, we can get away with using
u16 to store indices. There is a VERIFY that will fail if we ever exceed
the limits of u16.
On x86_64 builds, this reduces libunicode.so from 9.2 MiB to 7.3 MiB.
On i686 builds, this reduces libunicode.so from 3.9 MiB to 3.3 MiB.
These savings are entirely in the .rodata section of the shared library.