Previously, if a transition property was not wrapped in a list, it
would be replaced with the default value in
`StyleComputer::compute_transitioned_properties`.
For the slight cost of counting code points when converting between
encodings and a teeny bit of memory, this commit adds a fast path for
all-happy utf-16 substrings and code point operations.
This seems to be a significant chunk of time spent in many regex
benchmarks.
When playing games with cross-realm construction, we need to make sure
that any calls to ensure_web_prototype for LegacyNamespace objects use
the correctly namespaced prototype name.
In 15103d172c we applied any remaining vertical float clearance to the
BFC's current Y offset for the next block to layout, because a `<br
style="clear: left">` could introduce clearance that would otherwise be
ignored. However, a `<div>` that floats _and_ clears `right` also
introduces this clearance and it is obvious that this should not push
down any subsequent blocks to layout in the current BFC.
Turns out, we don't need this change anymore. Some other later change
also fixed the underlying issue, and by getting rid of the original fix
we can now render https://en.wikipedia.org/wiki/SerenityOS correctly
again.
Fixes#4418.
We already store the resulting margin box rect for floating boxes
relative to their root coordinate space, so don't calculate them again.
No functional changes.
This allows the media paintable to be redrawn when the media element is
paused. We change the color of some components on hover, but if the
media was paused, that would not be rendered. This wasn't an issue while
the media is playing because the update to the timeline would take care
of redrawing the paintable.
Keep track of which CSSRule owns a CSSRuleList, and then use that to
produce a stack of RuleContexts for the CSS Parser to use.
There are certainly other places we should do this!
The spec algorithm changed at some point to support nested declarations,
but I only just noticed. The subtest regression is one we were passing
incorrectly.
We have two different code paths that implement the "parse a CSS
declaration block" algorithm, for properties and descriptors. COmbining
them isn't straightforward, and doesn't seem especially useful.
There appears to be no reason for Bitmap::get_pixel() to be split into
three layers of methods. Make the code simpler by inlining everything
into a single method.
Bitmap::get_pixel() was only handling two out of the four possible pixel
formats, asserting when called with the other two. The asserting code
path was triggered when loading JPEG XL images, causing crashes on pages
like https://jpegxl.info/resources/jpeg-xl-test-page or
https://html5test.co/.