If Interpreter::run_and_return_frame is called with a specific entry
point we now map that to a native instruction address, which the JIT
code jumps to after the function prologue.
Before this change, we were doing it after every layout, which meant
that already-propagated overflow could be propagated again, which led to
incorrect scrolling behavior.
This avoids the O(n) walk of element attributes, although there is still
a huge space for improvement here if we start keeping a lookup cache for
elements-by-ID.
The old name was pretty confusing, since it had nothing to do with the
common "id" content attribute.
This makes way for using id() to return the "id" attribute instead. :^)
We were trying to stringify the stack trace without the last element,
leading to a loop bound of (size_t)(0 - 1) and accessing m_traceback[0]
out-of-bounds.
Instead, just return an empty string in that case.
Fixes#21747
We don't need to make a list of the target node's ancestors before
iterating over them, since nothing happens while iterating them that
can disturb the list anyway (no arbitrary JS execution etc).
The incessant construction and destruction of handles here was showing
up in profiles of basically every website that uses JavaScript to build
some or all of their DOM tree.
In the upcoming changes, Painter will be used to store the state of
OpenGL context. For example, if Painter is aware of the shader that
have already been loaded, it will be possible to reuse them across
repaints. Also, it would be possible to manage state of loaded textures
and add/remove them depending on which ones are present in the next
sequence of painting commands.
The previous implementation was calling `backtrace()` for every
function call, which is quite slow.
Instead, this implementation provides VM::stack_trace() which unwinds
the native stack, maps it through NativeExecutable::get_source_range
and combines it with source ranges from interpreted call frames.
Flip the order from save-registers,enter and leave,restore-registers
to enter,save-register and restore-registers,leave.
This way the return address is next to the saved frame pointer like
unwinding routines expect.
Previously these handlers duplicated code and used formats that
were different from the one Error.prototype.stack uses.
Now they use the same Error::stack_string function, which accepts
a new parameter for compacting stack traces with repeating frames.
I added some spec comments, and implementation notices, this should not
change behavior in a significant way.
The previous code was quite unwieldy and repetitive.
The long `if(next_is('X'))` chain is now a smaller `switch`.
I also reinstated the fast path for long sequences of literal
characters, which was broken in 0aad21fff2
This follows the pattern for the other services spawned by WebContent.
The notable quirk about this service is that it's actually spawned by
the ImageCodecPlugin rather than in main.cpp in the non-Android port.
As a result we needed to do some ifdef surgery to get all the pieces
in place. But we can now load images in the Android port again :^).
Instead of relying on AK_OS_LINUX, actually use the more accurate
HAS_ACCELERATED_GRAPHICS define to figure out if we should try to use
the generic LibAccelGfx GPU painter.
CalRGBColorSpace::color() converts into a flat xyz space,
which already takes input whitepoint into account.
It shouldn't be taken into account again when converting from
the flat color space to D65.