You can now throw an expression to the nearest catcher! :^)
To support throwing arbitrary values, I added an Exception class that
sits as a wrapper around whatever is thrown. In the future it will be
a logical place to store a call stack.
We can now handle scripts with if/else in LibJS. Most of the changes
are about fixing IfStatement to store the consequent and alternate node
as Statements.
Interpreter now also runs Statements, rather than running ScopeNodes.
FunctionExpression is mostly like FunctionDeclaration, except the name
is optional. Share the parsing logic in parse_function_node<NodeType>.
This allows us to do nice things like:
document.addEventListener("DOMContentLoaded", function() {
alert("Hello friends!");
});
This also tightens the means of redeclaration of a variable by proxy,
since we now have a way of knowing how a variable was initially
declared, we can check if it was declared using `let` or `const` and
not tolerate redeclaration like we did previously.
Remove the need to construct a full Value during parsing. This means
we don't have to worry about plumbing the heap into the parser.
The Literal ASTNode now has a bunch of subclasses that synthesize a
Value on demand.
This adds a basic Javascript lexer and parser. It can parse the
currently existing demo programs. More work needs to be done to
turn it into a complete parser than can parse arbitrary JS Code.
The lexer outputs tokens with preceeding whitespace and comments
in the trivia member. This should allow us to generate the exact
source code by concatenating the generated tokens.
The parser is written in a way that it always returns a complete
syntax tree. Error conditions are represented as nodes in the
tree. This simplifies the code and allows it to be used as an
early stage parser, e.g for parsing JS documents in an IDE while
editing the source code.: