Commit graph

10 commits

Author SHA1 Message Date
Ben Wiederhake
a55360781b LibGL: Move AK/Debug.h include to where it is used 2023-01-02 20:27:20 -05:00
Jelle Raaijmakers
ee4039caf8 LibGL: Stop unnecessarily casting to float
If the `GLContext`'s internal state uses a `float`, it makes no sense
casting to and from `double`s.
2023-01-01 23:33:50 +01:00
cflip
b83181ef93 LibGL: Use buffers in vertex pointer functions and glDrawElements
Many of these functions will treat the 'pointer' parameter as an offset
into a buffer if one is currently bound.

This makes it possible to run ClassiCube with OpenGL 1.5 support!
2022-11-26 09:38:13 +01:00
Jelle Raaijmakers
91cec51b99 LibGL: Correctly normalize different vertex attribute type pointers
According to the OpenGL 2.0 spec § 2.8, the data for each attribute type
pointer is normalized according to the type. The only exception to this
is `glVertexAttribPointer` which accepts a `normalized` parameter, but
we have not yet implemented that API.
2022-10-19 22:22:58 +02:00
Jelle Raaijmakers
e2b151812e LibGL: Don't repeat ourselves in read_from_vertex_attribute_pointer 2022-10-19 22:22:58 +02:00
Jelle Raaijmakers
2d59c9b6b6 LibGL: Make read_from_vertex_attribute_pointer static 2022-10-19 22:22:58 +02:00
Jelle Raaijmakers
01a4d58432 LibGL: Do not return early if client-side vertex array is disabled
According to the spec, enabling the client-side vertex array should
behave as if `glVertex` is executed after all other states such as the
normal, color, etc. have changed. We were not changing these states if
the client-side vertex array was disabled which probably does not affect
a lot of applications, but this seems like the correct thing to do. :^)
2022-10-19 22:22:58 +02:00
Jelle Raaijmakers
0cf3cb6279 LibGL: Immediately dereference vertex attribute data in display lists
According to the spec, pointers to client data need to be dereferenced
immediately when adding calls such as `glDrawElements` or
`glArrayElement` to a display list. We were trying to support display
lists for these calls but since they only invoke _other_ calls that also
support display lists, we can simply defer the display list
functionality to them.

This fixes the rendering of the ClassiCube port by cflip.
2022-10-16 21:12:15 +02:00
Jelle Raaijmakers
72782d845d LibGL: Ensure texture coordinate Q is set to 1 by default
When using vertex attribute pointers, we default the Q coordinate for
textures to 0 causing issues if the 4th coordinate is not passed in the
vertex data.

Clean up these defaults and make sure that Q is always set to `1.f`.
2022-09-11 22:37:07 +01:00
Jelle Raaijmakers
365fb36108 LibGL: Split up GLContext implementation into logical units
This allows for faster rebuilds when the implementation changes.
2022-05-05 20:50:14 +02:00