This doesn't return a completion in the spec as it doesn't need to
propagate any errors. It's also unused right now, which is probably why
no one noticed.
Note that as of this commit, there aren't any such throwers, and the
call site in Heap::allocate will drop exceptions on the floor. This
commit only serves to change the declaration of the overrides, make sure
they return an empty value, and to propagate OOM errors frm their base
initialize invocations.
This constructor was easily confused with a copy constructor, and it was
possible to accidentally copy-construct Objects in at least one way that
we dicovered (via generic ThrowCompletionOr construction).
This patch adds a mandatory ConstructWithPrototypeTag parameter to the
constructor to disambiguate it.
This makes more sense as an Object method rather than living within the
VM class for no good reason. Most of the other 7.3.xx AOs already work
the same way.
Also add spec comments while we're here.
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
For performance, it is desirable to defer evaluation of intrinsics that
are stored on the GlobalObject for every created Realm. To support this,
Object now maintains a global storage map to store lambdas that will
return the associated intrinsic when evaluated. Once accessed, the
instrinsic is moved from this global map to normal Object storage.
To prevent this flow from becoming observable, when a deferred intrinsic
is stored, we still place an empty object in the normal Object storage.
This is so we still create the metadata for the object, and in doing so,
can preserve insertion order of the Object storage. Otherwise, this will
be observable by way of Object.getOwnPropertyDescriptors.
We were taking AK::Function and then passing them along to
NativeFunction, which takes a SafeFunction. This works, since
SafeFunction will transparently wrap AK::Function in a CallableWrapper
when assigned, but it was causing us to accumulate thousands of
pointless wrappers around direct function pointers.
By using SafeFunction at every step of the setup call chain, we no
longer create any CallableWrappers for the majority of native functions
in LibJS. Also, the number of heap-registered SafeFunctions in a new
realm goes down from ~5000 to 5. :^)
This is needed so that the allocated NativeFunction receives the correct
realm, usually forwarded from the Object's initialize() function, rather
than using the current realm.
This is a continuation of the previous two commits.
As allocating a JS cell already primarily involves a realm instead of a
global object, and we'll need to pass one to the allocate() function
itself eventually (it's bridged via the global object right now), the
create() functions need to receive a realm as well.
The plan is for this to be the highest-level function that actually
receives a realm and passes it around, AOs on an even higher level will
use the "current realm" concept via VM::current_realm() as that's what
the spec assumes; passing around realms (or global objects, for that
matter) on higher AO levels is pointless and unlike for allocating
individual objects, which may happen outside of regular JS execution, we
don't need control over the specific realm that is being used there.
This is a continuation of the previous commit.
Calling initialize() is the first thing that's done after allocating a
cell on the JS heap - and in the common case of allocating an object,
that's where properties are assigned and intrinsics occasionally
accessed.
Since those are supposed to live on the realm eventually, this is
another step into that direction.
No functional changes - we can still very easily get to the global
object via `Realm::global_object()`. This is in preparation of moving
the intrinsics to the realm and no longer having to pass a global
object when allocating any object.
In a few (now, and many more in subsequent commits) places we get a
realm using `GlobalObject::associated_realm()`, this is intended to be
temporary. For example, create() functions will later receive the same
treatment and are passed a realm instead of a global object.
Each of these strings would previously rely on StringView's char const*
constructor overload, which would call __builtin_strlen on the string.
Since we now have operator ""sv, we can replace these with much simpler
versions. This opens the door to being able to remove
StringView(char const*).
No functional changes.
This was defined twice, despite being the very same thing:
- ClassElement::ClassFieldDefinition
- ECMAScriptFunctionObject::InstanceField
Move the former to a new header and use it everywhere. Also update the
define_field() AO to take a single field instead of separate name and
initializer arguments.
This helps make the overall codebase consistent. `class_name()` in
`Kernel` is always `StringView`, but not elsewhere.
Additionally, this results in the `strlen` (which needs to be done
when printing or other operations) always being computed at
compile-time.
Being really close to Object.prototype.valueOf() name wise makes this
unnecessarily confusing - while it sometimes serves as the
implementation of a valueOf() function, it's an abstraction which the
spec doesn't have.
Use the appropriate getters to retrieve specific internal slots instead,
most commonly [[FooData]] from the primitive wrapper objects.
For the Object class specifically, use the Value(Object*) ctor instead.