To allow for adding the concept of a WorkerAgent to be reused
between shared and dedicated workers. An event loop is the
commonality between the different agent types, though, there
are some differences between those event loops which we customize
on the construction of the HTML::EventLoop.
This is to differentiate the agent representation for the parent
process for the WorkerAgent in the child process which is actually
hooked up to the javascript VM.
I am not sure if this is a good name, but I can't really think of
anything better which is consistent with the names used by the rest
of the codebase.
If attachment fails for whatever reason (e.g the host element is not
allowed to be a host), the HTML spec tells us to insert the template
element anyway and proceed.
Before this change, we were recomputing the insertion location at this
point, which caused it to be *inside* the template element. Inserting
the template element into itself didn't work, and so the DOM would end
up incorrect.
The fix here is to simply use the insertion point we determined earlier
in the same function, before putting a template element on the stack of
open elements. We already do this elsewhere.
Fixes at least 228 subtests on WPT. :^)
This is better because:
- Better data locality
- Allocate vector for registers+constants+locals+arguments in one go
instead of allocating two vectors separately
This allows the media paintable to be redrawn when the media element is
paused. We change the color of some components on hover, but if the
media was paused, that would not be rendered. This wasn't an issue while
the media is playing because the update to the timeline would take care
of redrawing the paintable.
Type changes are now signaled to radio buttons. This causes other radio
buttons in the group to be unchecked if the input element is a checked
radio button after the type change.
similar-origin window agents have the [[CanBlock]] flag set to false.
Achieve this by hooking up JS's concept with an agent to HTML::Agent.
For now, this is only hooked up to the similar-origin window agent
case but should be extended to the other agent types in the future.
For unscrolled viewports (already at 0, 0), we can short-circuit here
and avoid doing a synchronous relayout of the page.
This avoids a bunch of synchronous layouts on Speedometer3's NewsSite
(Nuxt version) subtests.
Instead of using the first font from the FontCascadeList for all glyphs
in a text, we perform a text shaping process that finds a suitable font
for each glyph and returns a list of glyph runs, where each glyph run
represents consecutive glyphs using the same font.
Canvas text painting needs to support per-glyph font fallbacks, which
means we can't hand over responsibility for text shaping to Skia and
instead need to extract glyph paths from our own shaped GlyphRun.
These elements are quite special, so let's treat them like we do for
substantial CSS display changes and rebuild the layout tree starting
from the parent element instead of self.
Before this change, we were going through the chain of base classes for
each IDL interface object and having them set the prototype to their
prototype.
Instead of doing that, reorder things so that we set the right prototype
immediately in Foo::initialize(), and then don't bother in all the base
class overrides.
This knocks off a ~1% profile item on Speedometer 3.
The basic idea is that style sheets can block script execution under
some circumstances. With this commit, we now handle the simplest cases
where a parser-inserted link element gets to download its style sheet
before script execution continues.
This improves performance on Speedometer 3 where JavaScript APIs that
depend on layout results (like Element.scrollIntoView()) would get
called too early (before the relevant CSS was downloaded), and so we'd
perform premature layout work. This work then had to be redone after
downloading the CSS anyway, wasting time.
Note that our Text/input/link-re-enable-crash.html test had to be
tweaked after these changes, since it relied on the old, incorrect,
behavior where scripts would run before downloading CSS.
These are slightly unfortunate as we're crossing the library boundary,
but there's precedent with Object::is_dom_node(), and these are just
knocking down a few more items that were showing up in profiles.
Corresponds to dba6e7b6c2
and 4c0401186c
The spec algorithms now use "the relevant global object's associated
document", so remove the concept of the History object itself having an
associated document. The spec has also combined the implementations for
forward/back/go so I've matched that too.
Corresponds to 03ab71775b
I've also split the `Document::has_focus()` method for clarity. Actually
implementing the "has focus steps" turns out to be quite involved so
I've left it for now.
This fixes Layout/input/dialog-open-modal.html which began flaking
super hard after the preceding commits that reduced style invalidation
for focus-related pseudo class selectors.