Before this change, we were going through the chain of base classes for
each IDL interface object and having them set the prototype to their
prototype.
Instead of doing that, reorder things so that we set the right prototype
immediately in Foo::initialize(), and then don't bother in all the base
class overrides.
This knocks off a ~1% profile item on Speedometer 3.
The upcoming generated types will match those for pseudo-classes: A
PseudoElementSelector type, that then holds a PseudoElement enum
defining what it is. That enum will be at the top level in the Web::CSS
namespace.
In order to keep the diffs clearer, this commit renames and moves the
types, and then a following one will replace the handwritten enum with
a generated one.
This change — part of the HTML constraint-validation API (aka
“client-side form validation”) — implements the willValidate IDL/DOM
attribute/property for all form controls that support it.
Currently, this metadata is only provided on the insertion steps,
though I believe it would be useful to extend to the other cases
as well. This metadata can aid in making optimizations for these
steps by providing extra context into the type of change which
was made on the child.
Previously, the`HTMLInputElement.selectinStart` and
`HTMLInputElement.selectionEnd` IDL setters, and the
`setRangeText()` IDL method were used when updating an input's value
on keyboard input. These methods can't be used for this purpose,
since selection doesn't apply to email type inputs. Therefore, this
change introduces internal-use only methods that don't check whether
selection applies to the given input.
The DOM spec defines what it means for an element to be an "editing
host", and the Editing spec does the same for the "editable" concept.
Replace our `Node::is_editable()` implementation with these
spec-compliant algorithms.
An editing host is an element that has the properties to make its
contents effectively editable. Editable elements are descendants of an
editing host. Concepts like the inheritable contenteditable attribute
are propagated through the editable algorithm.
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:
* JS::NonnullGCPtr -> GC::Ref
* JS::GCPtr -> GC::Ptr
* JS::HeapFunction -> GC::Function
* JS::CellImpl -> GC::Cell
* JS::Handle -> GC::Root
The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.
As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.