Commit graph

19 commits

Author SHA1 Message Date
Andreas Kling
6084cd0c56 Add concept of size increments to windowing system.
Use this to implement incremental resizing for Terminal so that we only
ever resize to fit a perfect number of rows and columns.

This is very nice. :^)
2019-02-21 00:21:23 +01:00
Andreas Kling
fa02d2a39b Rework the rendering model so that clients instantiate backing stores.
This makes interactive resizing work a lot better, althought it's still not
perfect. There are still glitches and unpleasant flashes of zeroed memory.
2019-02-20 22:08:14 +01:00
Andreas Kling
bf30502560 LibGUI: Implement enter/leave events (with WindowServer support.)
Windows now learn when the mouse cursor leaves or enters them.
Use this to implement GWidget::{enter,leave}_event() and use that
to implement the CoolBar button effect. :^)
2019-02-20 10:12:19 +01:00
Andreas Kling
9b71307d49 WindowServer: Support windows with alpha channels. And per-WSWindow opacity.
This patch also adds a Format concept to GraphicsBitmap. For now there are
only two formats: RGB32 and RGBA32. Windows with alpha channel have their
backing stores created in the RGBA32 format.

Use this to make Terminal windows semi-transparent for that comfy rice look.
There is one problem here, in that window compositing overdraw incurs
multiple passes of blending of the same pixels. This leads to a mismatch in
opacity which is obviously not good. I will work on this in a later patch.

The alpha blending is currently straight C++. It should be relatively easy
to optimize this using SSE instructions.

For now I'm just happy with the cute effect. :^)
2019-02-19 01:42:53 +01:00
Andreas Kling
1511afc4e2 LibGUI: Add GWindow::move_to(). 2019-02-11 06:09:54 +01:00
Andreas Kling
08322ab8e1 LibGUI: Coalesce update rects at the GWindow level. 2019-02-10 14:46:43 +01:00
Andreas Kling
53d34a0885 Port Terminal to LibGUI.
To facilitate listening for action on arbitrary file descriptors,
I've added a GNotifier class. It's quite simple but very useful:

GNotifier notifier(fd, GNotifier::Read);
notifier.on_ready_to_read = [this] (GNotifier& fd) {
    // read from fd or whatever else you like :^)
};

The callback will get invoked by GEventLoop when select() says we
have something to read on the fd.
2019-02-10 14:28:39 +01:00
Andreas Kling
6d7f000ffc Launcher: Factor the app buttons into a LaunchButton class.
Added some LibGUI helpers while I'm at it.
2019-02-08 00:15:04 +01:00
Andreas Kling
11db8c1697 Add a simple close button ("X") to windows.
Clicking the button generates a WindowCloseRequest event which the client app
then has to deal with. The default behavior for GWindow is to close() itself.

I also added a flag, GWindow::should_exit_event_loop_on_close() which does
what it sounds like it does.

This patch exposed some bugs in GWindow and GWidget teardown.
2019-02-05 10:31:37 +01:00
Andreas Kling
37ab7b7a8c LibGUI: Implement destroying individual windows without exiting the process. 2019-01-30 20:03:52 +01:00
Andreas Kling
069d21ed7f Make buttons unpress when the cursor leaves the button rect.
Implement this functionality by adding global cursor tracking.
It's currently only possible for one GWidget per GWindow to track the cursor.
2019-01-27 08:48:34 +01:00
Andreas Kling
2e370fa4d5 LibGUI: Don't consider a GWidget focused if the window is inactive. 2019-01-26 21:58:43 +01:00
Andreas Kling
de2423de5f LibGUI: Flesh out focus implementation and more GTextBox work. 2019-01-26 11:24:16 +01:00
Andreas Kling
d72575d196 LibGUI: Start bringing up GTextBox in the standalone world. 2019-01-26 06:39:13 +01:00
Andreas Kling
7cf3c7461c Refactor GUI rendering model to be two-phased.
Instead of clients painting whenever they feel like it, we now ask that they
paint in response to a paint message.

After finishing painting, clients notify the WindowServer about the rect(s)
they painted into and then flush eventually happens, etc.

This stuff leaves us with a lot of badly named things. Need to fix that.
2019-01-26 05:20:32 +01:00
Andreas Kling
86eae0f8df Let userland retain the window backing store while drawing into it.
To start painting, call:
gui$get_window_backing_store()

Then finish up with:
gui$release_window_backing_store()

Process will retain the underlying GraphicsBitmap behind the scenes.
This fixes racing between the WindowServer and GUI clients.

This patch also adds a WSWindowLocker that is exactly what it sounds like.
2019-01-24 23:44:19 +01:00
Andreas Kling
a9e60fc800 LibGUI: Only redraw the dirty rect in GWidget.
There is some trouble here with the asynchronous nature of WindowServer
and the single per-window backing store we're drawing into. If we start
repainting a widget with a pending invalidation, that invalidation might
get flushed by the WindowServer mid-paint.
2019-01-20 07:59:19 +01:00
Andreas Kling
8eae89a405 Start bringing up LibGUI properly (formerly Widgets.) 2019-01-20 05:48:43 +01:00
Andreas Kling
b91479d9b9 Rename all the LibGUI classes to GClassName. 2019-01-20 04:49:48 +01:00
Renamed from LibGUI/Window.h (Browse further)