Windows now learn when the mouse cursor leaves or enters them.
Use this to implement GWidget::{enter,leave}_event() and use that
to implement the CoolBar button effect. :^)
The algorithm I came up with is O(n^2) but given the small numbers of rects
we're typically working with, it doesn't really matter. May need to revisit
this in the future if we find ourselves with a huge number of rects.
I had to change PhysicalPage around a bit for this. Physical pages can now
be instantiated for any arbitrary physical address without worrying that
such pages end up in the kernel page allocator when released.
Most of the pieces were already in place, I just glued everything together.
This is a monster patch that required changing a whole bunch of things.
There are performance and stability issues all over the place, but it works.
Pretty cool, I have to admit :^)
In order to move the WindowServer to userspace, I have to eliminate its
dependence on system call facilities. The communication channel with each
client needs to be message-based in both directions.
I'm going with a global top-of-the-screen menu instead of per-window menus.
The basic idea is that menus will live in the WindowServer and clients can
create menus via WindowServer requests.
Use the BochsVGA card's virtual-height + virtual-y features to implement
a "hardware double buffering" type scheme.
This is a performance degradation since we now draw a bunch more than before.
But there's also no tearing or cursor flickering. I'm gonna commit this and
try to improve upon it. :^)
Clicking the button generates a WindowCloseRequest event which the client app
then has to deal with. The default behavior for GWindow is to close() itself.
I also added a flag, GWindow::should_exit_event_loop_on_close() which does
what it sounds like it does.
This patch exposed some bugs in GWindow and GWidget teardown.
Work now happens in terms of two messages:
- WM_ClientWantsToPaint
- WM_ClientFinishedPaint
This feels fairly obvious compared to the old Paint/Invalidate.
Only booleans are supported at first. More types can be added easily.
Use this to add /proc/sys/wm_flash_flush which when enabled flashes pending
screen flush rects in yellow before they happen.
It's a bit confusing that the "current" process is not actually running
while we're inside the scheduler. Perhaps the scheduler should redirect
"current" to its own dummy Process. I'm not sure.
Regardless, this patch improves responsiveness by allowing the scheduler
to unblock a process right after it calls select() in case it already has
a pending wakeup request.