QEMU appears to always relay absolute mouse coordinates relative to the
screen that the mouse is pointed to, without any way for us to know
what screen it was. So, when dealing with multiple displays force using
relative coordinates only.
Negative numeric properties are not a thing (and we even VERIFY()'d this
in the constructor). It still allows using types with a negative range
for now as we have various places using int for example (without
actually needing the negative range, but that's a different story).
u32 is the internal type of `m_number` already, so this now allows us to
leverage the full u32 range for numeric properties.
Requires a bunch of find-and-replace updates across LibJS, but
constructing a PropertyName from a nullptr Symbol* should not be
possible - let's enforce this at the compiler level instead of using
VERIFY() (and already dereference Symbol pointers at the call site).
This allows specifying how many screens we should use. This also then
only enables virtio-gpu if more than one display is requested.
This also adds an environment variable SERENITY_QEMU_DISPLAY_BACKEND
which allows overriding the default qemu display backend, as it may
not be available.
An Overlay is similar to a transparent window, but has less overhead
and does not get rendered within the window stack. Basically, the area
that an Overlay occupies forces transparency rendering for any window
underneath, which allows us to render them flicker-free.
This also adds a new API that allows displaying the screen numbers,
e.g. while the user configures the screen layout in DisplaySettings
Because other things like drag&drop or the window-size label are not
yet converted to use this new mechanism, they will be drawn over the
screen-number currently.
Currently, Kernel::Graphics::FramebufferConsole is written assuming that
the underlying framebuffer memory exists in physically contiguous
memory. There are a bunch of framebuffer devices that would need to use
the components of FramebufferConsole (in particular access to the kernel
bitmap font rendering logic). To reduce code duplication, framebuffer
console has been split into two parts, the abstract
GenericFramebufferConsole class which does the rendering, and the
ContiguousFramebufferConsole class which contains all logic related to
managing the underling vm object.
Also, a new flush method has been added to the class, to support devices
that require an extra flush step to render.
Previously, whenever Editor::set_document() was called, we destroyed
the previous LanguageClient instance of the editor and created a new
one.
We now check if the language of the existing LanguageClient matches the
new document, and if so we do not create a new LanguageClient instance.
This fixes an issue where doing "goto definition" would crash
HackStudio. This was probably introduced in 44418cb351.
The crash occurred because when doing "goto definition", we called a
AK::Function callback from the LanguageClient, which internally called
Editor::set_document().
Editor::set_document() destroyed the existing LanguageClient, which
cased a VERIFY in Function::clear() to fail because we were trying to
destroy the AK::Function object while executing inside it.
This commit adds a loader for the FLAC audio codec, the Free Lossless
Audio codec by the Xiph.Org foundation. LibAudio will automatically
read and parse FLAC files, so users do not need to adjust.
This implementation is bare-bones and needs to be improved upon.
There are many bugs, verbatim subframes and any kind of seeking is
not supported. However, stereo files exported by libavcodec on
highest compression setting seem to work well.
Previously, ResampleHelper was fixed on handling double's, which makes
it unsuitable for the upcoming FLAC loader that needs to resample
integers. For this reason, ResampleHelper is templated to support
theoretically any type of sample, though only the necessary i32 and
double are templated right now.
The ResampleHelper implementations are moved from WavLoader.cpp to
Buffer.cpp.
This also improves some imports in the WavLoader files.
Previously, error_string() returned char* which is bad Serenity style
and caused issues when other error handling methods were tried. As both
WavLoader and (future) FLAC loader store a String internally for the
error message, it makes sense to return a String reference instead.
The existing InputBitStream methods only read in little endian, as this
is what the rest of the system requires. Two new methods allow the input
bitstream to read bits in big endian as well, while using the existing
state infrastructure.
Note that it can lead to issues if little endian and big endian reads
are used out of order without aligning to a byte boundary first.
Our Reference class now has the same fields as the spec:
- Base (a non-nullish value, an environment record, or `unresolvable`)
- Referenced Name (the name of the binding)
- Strict (whether the reference originated in strict mode code)
- ThisValue (if non-empty, the reference represents a `super` keyword)
The main difference from before is that we now resolve the environment
record that a reference interacts with. Previously we simply resolved
to either "local variable" or "global variable".
The associated abstract operations are still largely non-conforming,
since we don't yet implement proper variable bindings. But this patch
should at least fix a handful of test262 cases. :^)
There's one minor regression: some TypeError message strings get
a little worse due to doing a RequireObjectCoercible earlier in the
evaluation of MemberExpression.