If we don't have enough stack space, throw an exception while we still
can, and give the caller a chance to recover.
This particular problem will go away once we make calls non-recursive.
This means inlining all the things. This yields a 40% speedup on the for
loop microbenchmark, and everything else gets faster as well. :^)
This makes compilation take foreeeever with GCC, so I'm only enabling it
for Clang in this commit. We should figure out how to make GCC compile
this without timing out CI, since the speedup is amazing.
This commit converts the main loop in Bytecode::Interpreter to use a
label table and computed goto for fast instruction dispatch.
This yields roughly 35% speedup on the for loop microbenchmark,
and makes everything else faster as well. :^)
Now that the interpreter is unrolled, we can advance the program counter
manually based on the current instruction type.
This makes most instructions a bit smaller. :^)
This commit adds a HANDLE_INSTRUCTION macro that expands to everything
needed to handle a single instruction (invoking the handler function,
checking for exceptions, and advancing the program counter).
This gives a ~15% speed-up on a for loop microbenchmark, and makes
basically everything faster.
Instead of storing a BasicBlock* and forcing the size of Label to be
sizeof(BasicBlock*), we now store the basic block index as a u32.
This means the final version of the bytecode is able to keep labels
at sizeof(u32), shrinking the size of many instructions. :^)
Instead of storing source offsets with each instruction, we now keep
them in a side table in Executable.
This shrinks each instruction by 8 bytes, further improving locality.
Instead of keeping bytecode as a set of disjoint basic blocks on the
malloc heap, bytecode is now a contiguous sequence of bytes(!)
The transformation happens at the end of Bytecode::Generator::generate()
and the only really hairy part is rerouting jump labels.
This required solving a few problems:
- The interpreter execution loop had to change quite a bit, since we
were storing BasicBlock pointers all over the place, and control
transfer was done by redirecting the interpreter's current block.
- Exception handlers & finalizers are now stored per-bytecode-range
in a side table in Executable.
- The interpreter now has a plain program counter instead of a stream
iterator. This actually makes error stack generation a bit nicer
since we just have to deal with a number instead of reaching into
the iterator.
This yields a 25% performance improvement on this microbenchmark:
for (let i = 0; i < 1_000_000; ++i) { }
But basically everything gets faster. :^)
Before this change, all JumpFoo instructions inherited from Jump, which
forced the unconditional Jump to have an unusued "false target" member.
Also, labels were unnecessarily wrapped in Optional<>.
By defining each jump instruction separately, they all shrink in size,
and all ambiguity is removed.
We already had fast access to own properties via shape-based IC.
This patch extends the mechanism to properties on the prototype chain,
using the "validity cell" technique from V8.
- Prototype objects now have unique shape
- Each prototype has an associated PrototypeChainValidity
- When a prototype shape is mutated, every prototype shape "below" it
in any prototype chain is invalidated.
- Invalidation happens by marking the validity object as invalid,
and then replacing it with a new validity object.
- Property caches keep a pointer to the last seen valid validity.
If there is no validity, or the validity is invalid, the cache
misses and gets repopulated.
This is very helpful when using JavaScript to access DOM objects,
as we frequently have to traverse 4+ prototype objects before finding
the property we're interested in on e.g EventTarget or Node.
If a function has the following properties:
- uses only local variables and registers
- does not use `this`
- does not use `new.target`
- does not use `super`
- does not use direct eval() calls
then it is possible to entirely skip function environment allocation
because it will never be used
This change adds gathering of information whether a function needs to
access `this` from environment and updates `prepare_for_ordinary_call()`
to skip allocation when possible.
For now, this optimisation is too aggressively blocked; e.g. if `this`
is used in a function scope, then all functions in outer scopes have to
allocate an environment. It could be improved in the future, although
this implementation already allows skipping >80% of environment
allocations on Discord, GitHub and Twitter.
This does two things:
* Clear exceptions when transferring control out of a finalizer
Otherwise they would resurface at the end of the next finalizer
(see test the new test case), or at the end of a function
* Pop one scheduled jump when transferring control out of a finalizer
This removes one old FIXME
Before this change both ExecutionContext and CallFrame were created
before executing function/module/script with a couple exceptions:
- executable created for default function argument evaluation has to
run in function's execution context.
- `execute_ast_node()` where executable compiled for ASTNode has to be
executed in running execution context.
This change moves all members previously owned by CallFrame into
ExecutionContext, and makes two exceptions where an executable that does
not have a corresponding execution context saves and restores registers
before running.
Now, all execution state lives in a single entity, which makes it a bit
easier to reason about and opens opportunities for optimizations, such
as moving registers and local variables into a single array.
For this case to work correctly in the current bytecode world:
func(a, a++)
We have to put the function arguments in temporaries instead of allowing
the postfix increment to modify `a` in place.
This fixes a problem where jQuery.each() would skip over items.
When a PutById / PutByValue bytecode operation results in accessing a
nullish object, we now include the name of the property and the object
being accessed in the exception message (if available). This should make
it easier to debug live websites.
For example, the following errors would all previously produce a generic
error message of "ToObject on null or undefined":
> foo = null
> foo.bar = 1
Uncaught exception:
[TypeError] Cannot access property "bar" on null object "foo"
at <unknown>
> foo = { bar: undefined }
> foo.bar.baz = 1
Uncaught exception:
[TypeError] Cannot access property "baz" on undefined object "foo.bar"
at <unknown>
Note we certainly don't capture all possible nullish property write
accesses here. This just covers cases I've seen most on live websites;
we can cover more cases as they arise.
When a GetById / GetByValue bytecode operation results in accessing a
nullish object, we now include the name of the property and the object
being accessed in the exception message (if available). This should make
it easier to debug live websites.
For example, the following errors would all previously produce a generic
error message of "ToObject on null or undefined":
> foo = null
> foo.bar
Uncaught exception:
[TypeError] Cannot access property "bar" on null object "foo"
at <unknown>
> foo = { bar: undefined }
> foo.bar.baz
Uncaught exception:
[TypeError] Cannot access property "baz" on undefined object "foo.bar"
at <unknown>
Note we certainly don't capture all possible nullish property read
accesses here. This just covers cases I've seen most on live websites;
we can cover more cases as they arise.
As long as the inputs are Int32, we can convert them to UInt32 in a
spec-compliant way with a simple static_cast<u32>.
This allows calculations like `-3 >>> 2` to take the fast path as well,
which is extremely valuable for stuff like crypto code.
While we're doing this, also remove the fast paths from the generic
shift functions in Value.cpp, since we only end up there if we *didn't*
take the same fast path in the interpreter.
Since get() returns an empty Optional if the index is not present, we
can combine these two into a single get() operation and save the cost of
a virtual call.
This patch adds a new "Peephole" pass for performing small, local
optimizations to bytecode.
We also introduce the first such optimization, fusing a sequence of
some comparison instruction FooCompare followed by a JumpIf into a
new set of JumpFooCompare instructions.
This gives a ~50% speed-up on the following microbenchmark:
for (let i = 0; i < 10_000_000; ++i) {
}
But more traditional benchmarks see a pretty sizable speed-up as well,
for example 15% on Kraken/ai-astar.js and 16% on Kraken/audio-dft.js :^)
The entry block must stay in place, although it's okay to merge stuff
into it.
This fixes 4 test262 tests and brings us to parity with optimization
disabled. :^)