In the upcoming change, device pixel conversion of ClipFrame will
happen during display list replay, where PaintContext is not available,
so let’s move it out of PaintContext.
This reduces the number of `.cpp` files that need to be recompiled when
one of the below header files changes as follows:
Painting/Command.h: 1030 -> 61
Painting/DisplayList.h: 1030 -> 60
Painting/DisplayListRecorder.h: 557 -> 59
"Paint" matches what we call this in the rest of the system. Let's not
confuse things by mixing paint/render/draw all the time. I'm guilty of
this in more places..
Also rename RenderingContext => PaintContext.
2020-06-18 21:37:20 +02:00
Renamed from Libraries/LibWeb/RenderingContext.h (Browse further)