Before this change, calc() would resolve to different types depending on
the nearest containing value context. This meant that rgb(calc(), ...)
by itself worked correctly due to fallbacks, but rgb(calc(), ...) inside
e.g a linear-gradient would create a calc() value that resolves to a
length, which subsequently got rejected by the color value parser.
Fixing this makes various little gradients show up on Discord.
There apparently is a bit of a disconnect between the spec asking us to
construct the pattern using code points and LibRegex not being able to
swallow those. Whenever we had multi-byte code points in the pattern and
tried to match that in unicode mode, we would fail.
Change the parser to encode all non-ASCII code units. Fixes 2 test262
cases in `language/literals/regexp`.
We were calling into `view.length()`, which potentially returned the
code _point_ length for Utf16Views. Make sure we use the code unit
length instead, since we're only indexing into code units.
At some point `hue-rotate` was changed to use `AngleOrCalculated`
rather than `Angle`, but `Angle` was still being used in a `visit`,
which otherwise defaulted to zero. This caused all `hue-rotate` angles
to serialize to zero.
`operator[]` -> `code_point_at`
`code_unit_at` -> `unicode_aware_code_point_at`
`unicode_aware_code_point_at` returns either a code point or a code unit
depending on the Unicode flag.
Fixes bug when `build_matching_rule_set()` mistakenly included all
unlayered rules twice. This was caused by mistakenly including all
unlayered rules into `""` named "service" layer, because we couldn't
tell if FlyString = `""` means no layer or layer named `""`.
This was a cache race condition between the fuzzers and sanitizer
builds, where the vcpkg binary cache could have been updated before the
sanitizer builds started doing their vcpkg install, causing the source
assets to never be updated at all.
Previously, an SVG with width of zero would have am intrinsic aspect
ratio of zero. With this change, if an SVG has a width or height of
zero, the intrinsic aspect ratio is determined by the SVG's viewbox.
...for `text-justify: inter-character`.
We previously had this mapped in Enums.json, but the behaviour is
different: `a=b` in Enums.json keeps `a` around but makes it behave the
same as `b`. A legacy name alias is instead expected to replace `a`
with `b`, so we have to do that separately.
We don't yet have a system for "legacy value aliases", but until we have
a lot of them we can handle them manually.
We also have to do this in two places because
parse_css_value_for_property() doesn't call any property-specific
parsing code.
Before this change we were running the CSS cascade machinery twice per
element:
- First, to compute the "logical alias mapping context" based on
writing-mode and pals.
- Then, to compute all properties.
This patch factors out the heaviest work from the cascade machinery
to a separate step that can be run only once. This step will:
- Collect all the matching rules for the element
- Resolve custom properties for the element
We still perform the per-element cascade twice, but now this is hogging
less than 1% of CPU time when typing on Discord (compared to 9% before.)
The specification [1] indicates that the tentative used width and height
should be computed first, and if they exceed the `max-width` or
`max-height`, the rules should be applied again using the computed
values of `max-width` and `max-height`.
The only required change to follow the spec is to remove the early
`return` statements, in both `compute_width_for_replaced_element`
and `compute_height_for_replaced_element`.
Fixes#5100.
[1] https://www.w3.org/TR/CSS22/visudet.html#min-max-widths
To make {,de}serialization of ImageBitmap work we also had to add
support for creating an ImageBitmap from a HTMLCanvasElement in
WindowOrWorkerGlobalScopeMixin::create_image_bitmap_impl().
This refactors out the reading part of Gfx::Bitmap from
HtmlCanvasElement::surface(). We can then reuse this from
WindowOrWorkerGlobalScopeMixin::create_image_bitmap_impl() when we
create an ImageBitmap from a HtmlCanvasElement.
1. Fix typos in some macro invocations of these error types. We now use
a single xmacro to instantiate error definitions to prevent such
errors in the future.
2. Use the "WebAssembly." prefix as needed.
3. Allocate the error constructors and prototypes with `realm.create`
rather than `heap.allocate`. The latter does not invoke `initialize`
methods. This exposed the next issue:
4. Use the correct intrinsic prototype in the error constructor. We were
using the base native error prototype. We unfortunately cannot invoke
OrdinaryCreateFromConstructor from LibJS directly with the correct
prototype, so an implementation was added here.
5. Use intrinsic accessors to create the constructors. I don't think
this one was actually a fix, but it makes the setup look more like
other built-ins.