KBuffer is just meant to be a dumb wrapper around KBufferImpl.
With this change, we actually start to see KBuffers with different size
and capacity, which allows some reallocation-avoiding optimizations.
Rewrite this function to go from left-to-right instead of right-to-left
since this allows us to accumulate valid characters before encountering
any invalid ones.
This fixes parsing of strings emitted by GCC, like "1, %0|%0, %1}". :^)
This papers over an immediate issue where pseudoterminals would choke
on more than 16 characters of pasted input in the GUI terminal.
Longer-term we should find a more elegant solution than using a static
size CircularQueue for this.
This patch adds basic keyboard access to the search box. We also yield
focus back gracefully to the text document when the search box is no
longer wanted.
Focus should probably move automatically when an ancestor of the
currently focused widget if made invisible..
The scheduler is not allowed to take locks, so if that's happening,
we want to make that clear instead of crashing with the more general
"Interrupts disabled while trying to take Lock" error.
- GTextRange find(const StringView& needle, const GTextPosition& start)
This function searches for the needle in the haystack (the full text)
and returns a GTextRange for the closest match after "start".
If the needle is not found, it returns an invalid GTextRange.
If no "start" position is provided, the search begins at the head of
the text document. :^)
This is only meant to be about higher-level coding style, not the small
things like brace placement, indentation, etc. For all of that we just
obey clang-format.
This patch expands the object model of this program quite a bit.
We now have a RemoteProcess object that contains a list of remote root
RemoteObject objects.
The RemoteProcess vends a RemoteObjectGraphModel&, and indices in that
model have internal_data() pointing to a corresponding RemoteObject.
RemoteObjects in turn vend a RemoteObjectPropertyModel&, which is what
we use to show the object properties.
This is pretty cool :^)
Normally you want to access the T&, but sometimes you need to grab at
the NonnullPtr, for example when moving it out of the Vector before
a call to remove(). This is generally a weird pattern, but I don't have
a better solution at the moment.
We shouldn't assume that the pitch of some arbitrary bitmap memory that
we're wrapping is going to be 16-byte aligned. Instead, just take the
pitch as a parameter.
Also update WindowServer to pass the pitch to the framebuffer bitmaps.
Now that the window used by a WSMenu is its child CObject, the menu also
receives CChildEvent's about the window, including CEvent::ChildAdded when
the window gets created. At this point, menu_window() still returns nullptr,
so stop unconditionally assuming that it doesn't. We should not care whether
or not we have a window for unrelated events anyway.