This class had slightly confusing semantics and the added weirdness
doesn't seem worth it just so we can say "." instead of "->" when
iterating over a vector of NNRPs.
This patch replaces NonnullRefPtrVector<T> with Vector<NNRP<T>>.
We were only setting the wrapping mode when triggering the action. So:
- Any editors open without triggering a wrapping-mode action would have
the default (WrapAtWords) instead of the selected item (NoWrap).
- Any editors opened after triggering an action would have the default
too.
This fixes both situations, by:
- Storing the current wrapping mode in `m_wrapping_mode`. Later this
could be loaded from the config.
- Changing that value any time a wrapping-mode action is triggered.
- Setting the wrapping mode on newly-created editors.
In 7c5e30daaa, the focus was "only" on
Userland/Libraries/, whereas this commit cleans up the remaining
headers in the repo, and any new badly-formatted include.
There were a total of 20 fixmes that were removed. This required me to
create a `initialize_all()` function for the HackStudioWidget class
that could actually propagate the errors forward to the Serenity::Main
function for the HackStudio application.
All the fixmes dealt with loading icons for the various actions
possible.
This should not be a failure that keeps HackStudio from running, but
currently, if the icons cannot be loaded HackStudio fails to open.
This fixes a bug where hackstudio's language server will crash upon
clicking the 'cut' button when no text is selected. This was because
the actions were not disabled on empty selection.
We now disable the actions depending on if there is empty selection
inside current tab. We update the cut/copy/paste buttons' actions when
changing tabs.
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
This commit adds support for the option described above.
The option can be seen after a right click on a TreeView item,
and it puts the item's full path in the clipboard.
This commit adds support for the option described above.
The option can be seen after a right click on a TreeView item,
and it puts the item's relative path in the clipboard (relative
to the project's root directory).
The find widget appears on Ctrl+F.
It uses the GUI::TextEditor search API to search for text, which also
takes care of highlighting the search results.
This will move the editors inside a tab widget and the user
will be able to add new editors as tabs as well as add new
tab widgets. The user will be able to easily switch between
editors as well as the tab widgets.
Currently we have a 'Project' menu with a 'New' menu in it, this tries
to organize things by just having one 'New...' sub-menu in the 'File'
menu that creates new files, projects and directories.
To solve conflicts, move 'Semantic Highlighting' to the 'View' menu.
As a result of both of these changes, remove 'Project' menu.
Until it becomes enough stable and performant, semantic highlighting is
disabled by default.
It can be toggled on via the "Project" menu in HackStudio.
The more important thing here is to update the tree view
on 'Save As..', as we want to drop every connection from an old file.
Updating the tree view on current editor change is just a cool small
bonus. :^)
Moved code to stop the debugger in the HackStudioWidget destructor to
a new method so that this can be called in both the destructor and when
opening a new project.
Added a close_file_in_all_editors method to HackStudioWidget and moved
the code from handle_external_file_deletion into it so that it can be
reused elsewhere to close files.
Prior this change, the window title was updated only when a new file
has been opened, which means that it wasn't updated when user selected
an already opened file in the split view.
This change updates the title whenever the active editor changes.
In addition, this title update logic has now its own function
as it'll also be used in the next commit. :)
Applications previously had to create a GUI::Menubar object, add menus
to it, and then call GUI::Window::set_menubar().
This patch introduces GUI::Window::add_menu() which creates the menubar
automatically and adds items to it. Application code becomes slightly
simpler as a result. :^)
In the past Hack Studio had the ability to design GUI widgets via `.frm`
files. We now use the GML playground for this purpose, and the old code
can be removed. `.frm` files are now treated as plain text files.
This commit also fixes a crash when opening `.frm` files.
`m_form_inner_container` was never instantiated, and caused a null
pointer dereference.
This shows all selected inodes in their parent directory.
Currently, each selection makes a seperate call to LaunchServer
and opens a seperate FileManager window. In the future selections
with a shared parent could share windows.
With the new InodeWatcher API, the old style of creating a watcher per
inode will no longer work. Therefore the FileWatcher API has been
updated to support multiple watches, and its users have also been
refactored to the new style. At the moment, all operations done on a
(Blocking)FileWatcher return Result objects, however, this may be
changed in the future if it becomes too obnoxious. :^)
Co-authored-by: Gunnar Beutner <gunnar@beutner.name>
Okay we've tried this twice now, and nobody ends up working on it.
Meanwhile, more and more people are using GML, and I think it's safe
to say that GML is the future of GUI development here.
So let's get rid of the old form editor from HackStudio and pave the
way for integrating GML editing into the IDE instead. :^)