Since we can't rely on shape identity (i.e its pointer address) for
unique shapes, give them a serial number that increments whenever a
mutation occurs.
Inline caches can then compare this serial number against what they
have seen before.
The instructions GetById and GetByIdWithThis now remember the last-seen
Shape, and if we see the same object again, we reuse the property offset
from last time without doing a new lookup.
This allows us to use Object::get_direct(), bypassing the entire lookup
machinery and saving lots of time.
~23% speed-up on Kraken/ai-astar.js :^)
DeprecatedFlyString relies heavily on DeprecatedString's StringImpl, so
let's rename it to A) match the name of DeprecatedString, B) write a new
FlyString class that is tied to String.
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
An executable is generated for the top-level script and for each
function. Strict mode can only be changed with the first statement of
the top-level script and each function, which corresponds directly to
Executable.
This is a specialized string table for storing identifiers only.
Identifiers are always FlyStrings, which makes many common operations
faster by allowing O(1) comparison.