We did already have range checking for the `<integer>` and `<number>`
types, but this patch adds this functionality to all numeric types
(dimensions and percentages).
The syntax in Properties.json is taken from the spec:
https://www.w3.org/TR/css-values-3/#numeric-ranges
eg, `length [0,∞]` defines that a Length is allowed as long as it has a
positive value.
The implementation here allows for any number to be the positive or
negative limit, even though only 0 and positive/negative infinity are
meaningful values without a unit.
`SDL2_mixer` needs `libmpg123` to support MP3 playback. By adding
it as a dependency, its compilation now outputs:
```
checking mpg123.h usability... yes
checking mpg123.h presence... yes
checking for mpg123.h... yes
checking for mpg123_replace_reader_handle in -lmpg123... yes
-- dynamic libmpg123 -> libmpg123.so.0
```
Sound output was tested with
[an implementation](https://gist.github.com/cdave1/10563386) found
online.
Add `libmpg123` port, for dependant projects to be able to use it.
This port doesn't include the entire `mpg123` project, just the
`libmpg123` library.
This commit limits the autocomplete processes to effectively have
readonly access to the fs, and only enough pledges to get the dynamic
loader working.
This makes pledge() ignore promises that would otherwise cause it to
fail with EPERM, which is very useful for allowing programs to run under
a "jail" so to speak, without having them termiate early due to a
failing pledge() call.
This removes them from the main invocation example in --help, as well as
hides them from autocomplete results (we were previously special-casing
"help" and "version").
A program can either respond to `--complete -- some args to complete`
directly, or add a `_complete_<program name>` invokable (i.e. shell
function, or just a plain binary in PATH) that completes the given
command and lists the completions on stdout.
Should such a completion fail or yield no results, we'll fall back to
the previous completion algorithm.
This might not be entirely correct, but neither was using the completely
ad-hoc parse_html_length(), and this is the last user of that API so
let's move off of it.
For layers that require indirect painting (due to opacity, transform,
etc.) we create a nested PaintContext. Until now, that PaintContext
was created fresh without transferring all the state from the parent
PaintContext.
This commit moves the regular handling of links to the anchor elements'
activation behavior, and implements a few auxiliary algorithms as
defined by the HTML specification.
Note that certain things such as javascript links, fragments and opening
a new tab are still handled directly in EventHandler, but they have been
moved to handle_mouseup so that it behaves closer to how it would if it
was entirely up-to-spec.
Contrary to the past, we don't attempt to assume the real name of a TTY
device, but instead, we generate a pseudo name only when needed to do so
which is still OK because we don't break abstraction layer rules and we
still can provide userspace with the required information.
Instead of using the absolute_rect(), use absolute_border_box_rect() -
at least for PaintableBox - and inflate it by 2px on each side.
This looks much nicer for text input elements, especially when they have
padding, which would be applied outside the focus rect previously.
It seems like this happens in quite some valid situations, so my
initially sensible failsafe doesn't make sense. As the buffer system is
hopefully gone soon, it won't be an issue in the future either way.
This was regressed at some point though I never saw it working.
Basically, while jump to slider works correctly it doesn't even get
actioned. While the user is clicking the slider it's very likely that a
buffer finishes playing and the callback for that changes the slider
value. This means that the user click just gets lost. There's some
additional weird behavior where values are lost in even more cases, so
an additional fix that is needed is to store the slider value in the
AutoSlider while we're dragging and apply it on mouse up.
BFC roots with children_are_inline()==true can still have floating boxes
as well. children_are_inline() is only concerned with in-flow children.
For this reason, we have to always consider floats when calculating
height:auto for BFC roots.
The SHA384 and SHA512 hashes would produce incorrect results for data
where the length % 128 was in the range 112-119. This was because the
total number of bits in the hashed values was added at the end as a
64-bit number instead of a 128-bit number. In most cases this would not
cause any issues, as this space was padded with zeroes, however in the
case that the length % 128 was 112-119, some incorrect data ended up
where this 128-bit length value was expected.
This change fixes the problems in LibTLS where some websites would
result in a DecryptError on handshake.
Rather than dividing the rect width and high by the border lengths,
this change multiples those lengths by the reciprocal of the width
and height because this is a faster operation. When mousing around on
the html spec website, the profile showed that inline painting
went from ~15% to ~3%
This fixes the placement of several background images on Acid2, most
notably the background of the eyes and the red rectangle near the bottom
of the head.
This is an editorial change in the Temporal spec.
See: c5b645d
This means we now have to pass a global object and construct a BigInt
object just for the assertion, but oh well. We might want to have an
assertion macro that's optimized away in release builds at a later
point, however.