Commit graph

22 commits

Author SHA1 Message Date
Jelle Raaijmakers
1540c56e6c LibGL+LibGPU+LibSoftGPU: Implement GL_GENERATE_MIPMAP
We can now generate texture mipmaps on the fly if the client requests
it. This fixes the missing textures in our PrBoom+ port.
2022-09-11 22:37:07 +01:00
Jelle Raaijmakers
dda5987684 LibGL+LibGPU+LibSoftGPU: Remove concept of layer in favor of depth
Looking at how Khronos defines layers:

  https://www.khronos.org/opengl/wiki/Array_Texture

We both have 3D textures and layers of 2D textures, which can both be
encoded in our existing `Typed3DBuffer` as depth. Since we support
depth already in the GPU API, remove layer everywhere.

Also pass in `Texture2D::LOG2_MAX_TEXTURE_SIZE` as the maximum number
of mipmap levels, so we do not allocate 999 levels on each Image
instantiation.
2022-09-11 22:37:07 +01:00
Jelle Raaijmakers
494024b70e LibGL: Verify Texture2D existence
The code currently guarantees that we always have a target texture.
2022-09-11 22:37:07 +01:00
Jelle Raaijmakers
8ab410a536 LibGL: Implement glGetTexImage
The plumbing was already there in LibGPU, so all that was left was to
implement the API :^)
2022-09-03 00:07:24 +02:00
Jelle Raaijmakers
eb7c3d16fb LibGL+LibGPU+LibSoftGPU: Implement flexible pixel format conversion
A GPU (driver) is now responsible for reading and writing pixels from
and to user data. The client (LibGL) is responsible for specifying how
the user data must be interpreted or written to.

This allows us to centralize all pixel format conversion in one class,
`LibSoftGPU::PixelConverter`. For both the input and output image, it
takes a specification containing the image dimensions, the pixel type
and the selection (basically a clipping rect), and converts the pixels
from the input image to the output image.

Effectively this means we now support almost all OpenGL 1.5 formats,
and all custom logic has disappeared from:
  - `glDrawPixels`
  - `glReadPixels`
  - `glTexImage2D`
  - `glTexSubImage2D`

The new logic is still unoptimized, but on my machine I experienced no
noticeable slowdown. :^)
2022-08-27 12:28:05 +02:00
Stephan Unverwerth
54307a9cd3 LibGL+LibGPU+LibSoftGPU: Move ImageDataLayout.h to LibGPU 2022-04-06 11:32:24 +02:00
Stephan Unverwerth
4e0643ae97 LibGL+LibGPU+LibSoftGPU: Move ImageFormat.h to LibGPU 2022-04-06 11:32:24 +02:00
Jelle Raaijmakers
c21a3b3029 LibGL: Better handling of texture targets and default textures
We were lacking support for default textures (i.e. calling
`glBindTexture` with a `texture` argument of `0`) which caused our
Quake2 port to render red screens whenever a video was playing. Every
texture unit is now initialized with a default 2D texture.

Additionally, we had this concept of a "currently bound target" on our
texture units which is not how OpenGL wants us to handle targets.
Calling `glBindTexture` should set the texture for the provided target
only, making it sort of an alias for future operations on the same
target.

Finally, `glDeleteTextures` should not remove the bound texture from
the target in the texture unit, but it should reset it to the default
texture.
2022-03-08 15:32:35 +01:00
Jelle Raaijmakers
3832656464 LibGL: East-const two methods in Texture2D
No functional changes.
2022-02-22 23:48:59 +00:00
Jelle Raaijmakers
7833f25f8f LibGL: Remove stubbed border from glTexImage2D
Providing anything else than `border == 0` is deprecated and should
result in an invalid value error.
2021-12-27 11:58:43 +01:00
Stephan Unverwerth
5e9d99474d LibGL: Remove image storage from MipMap
Images are stored on the device side. Texture2D and MipMap are now only
used to store imformation about the texture and reference to the device
image.
2021-12-24 05:10:28 -08:00
Stephan Unverwerth
39545d4b49 LibGL: Attach device image to texture object and upload image data 2021-12-24 05:10:28 -08:00
Jelle Raaijmakers
212334eaef LibGL: Simplify Texture2D reading; add support for RGB565 2021-12-12 21:51:08 +01:00
Jelle Raaijmakers
bccfa205d3 LibGL: Improve mipmap lookup in Texture2D
We can get rid of a `VERIFY` since we already do this in `Array::at()`.
Also move `::mipmap()` to the header file so it is inlined in
`Sampler2D`.
2021-12-11 23:15:24 +01:00
Jelle Raaijmakers
5e370e6f96 LibGL: Implement GL_(UN)PACK_ALIGNMENT
These enums are used to indicate byte-alignment when reading from and
to textures. The `GL_UNPACK_ROW_LENGTH` value was reimplemented to
support overriding the source data row width.
2021-12-11 23:15:24 +01:00
Jelle Raaijmakers
0d57f08b98 LibGL: Use Array::back() for last mipmap selection 2021-12-11 23:15:24 +01:00
Stephan Unverwerth
e7d3483618 LibGL: Implement glTexSubImage2D 2021-09-02 21:00:24 +04:30
Stephan Unverwerth
19a08ff187 LibGL: Implement glPixelStorei
This sets the length of a row for the image to be transferred. This
value is measured in pixels. When a rectangle with a width less than
this value is transferred the remaining pixels of this row are skipped.
2021-08-26 19:53:57 +02:00
Stephan Unverwerth
b38edf994b LibGL: Allow glTexImage2D to create uninitialized textures
When passing a nullptr as the pixel array LibGL now allocates texture
memory but does not initialize the texture contents.
2021-08-18 20:30:58 +02:00
Stephan Unverwerth
22905daacb LibGL: Fix interpretation of BGRA byte order
This fixes byte order interpretation in several places.
2021-08-18 20:30:58 +02:00
Stephan Unverwerth
12785849aa LibGL: Turn Sampler2D into an actual class
This extracts the sampler functionality into its own class.
Beginning with OpenGL 3 samplers are actual objects, separate
from textures. It makes sense to do this already as it also
cleans up code organization quite a bit.
2021-08-12 18:58:41 +02:00
Stephan Unverwerth
fde0045ebe LibGL: Introduce Texture base class for all texture types 2021-05-30 00:32:37 +01:00
Renamed from Userland/Libraries/LibGL/Tex/Texture.cpp (Browse further)